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audio clicking #39

Open sergiobenrocha2 opened 7 years ago

sergiobenrocha2 commented 7 years ago

From @diggly on July 6, 2013 7:3

It seems there is some nasty audio clicking in a lot of games I've tried (particularly noticable when bringing up the pause menu in Link's Awakening DX)

Would a declicking feature (like VBA-M has) be possible?

Copied from original issue: libretro/gambatte-libretro#12

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sergiobenrocha2 commented 7 years ago

From @twinaphex on July 6, 2013 10:9

You are using this on Android?

Sent from my iPad

On 6 jul. 2013, at 09:03, diggly notifications@github.com wrote:

It seems there is some nasty audio clicking in a lot of games I've tried (particularly noticable when bringing up the pause menu in Link's Awakening DX)

Would a declicking feature (like VBA-M has) be possible?

— Reply to this email directly or view it on GitHub.

sergiobenrocha2 commented 7 years ago

From @diggly on July 6, 2013 10:51

No I'm using the latest windows x86_64 retroarch. I wouldn't be surprised if android had the same problem though, I'm pretty sure this is an issue with gambatte itself. I think it might be common among gameboy emulators actually, as vba-m has the same problem if you turn its declicking feature off

sergiobenrocha2 commented 7 years ago

From @twinaphex on July 6, 2013 10:56

We really need to rebase against master one of these days.

sergiobenrocha2 commented 7 years ago

From @twinaphex on February 21, 2015 4:49

The libretro version is now as up-to-date as upstream.

Could you try again in case you still care about this issue?

sergiobenrocha2 commented 7 years ago

From @SigmaVirus on February 29, 2016 11:59

This issue is very much still valid as of today 2016.

I'm using a nightly build of the gambatte-libretro core dated 2016-02-27 and the audio clicks when you enter the pause menu of Link's Awakening (I own both the Japanese GB version and the European DX version)

However, this also occurs on other emulators such as BGB 1.5.2 which in terms of accuracy is on par with gambatte.

Whether or not this behavior/audio clicking is expected on real hardware I don't know.

sergiobenrocha2 commented 7 years ago

From @DanielJGC on June 6, 2016 17:30

Is there anything further on this issue? I'm playing the Oracle of X Zelda games and they exhibit quite a bit of popping during dialogue boxes and scrolling through menus, and also random pops during gameplay. In trying different emulators to try and get rid of this problem I noticed that VBA has a "declicking" option for audio, if it does anything its very subtle and may just be a placebo.. It seems to be a know problem with no solution that I can see.

sergiobenrocha2 commented 7 years ago

From @KreativeKrise on June 20, 2016 10:27

I've got the same problems :pensive:

Edit: From searching on Google it seems to be that the audio clicking also appears on real hardware for some games like the Oracle of X Zelda games.. So there will be no fix I guess, because it wouldn't be accurate.