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custom palette "default.pal" doesn't get used anymore #54

Closed sergiobenrocha2 closed 7 years ago

sergiobenrocha2 commented 7 years ago

From @pantra64 on May 3, 2014 18:26

in earlier gambatte-libretro builds (some time around RetroArch 0.9.7 I think) if there existed a custom palette /palettes/default.pal it would get loaded and used. Not so anymore, maybe since the gbc bios palettes were built into the core. Only .pal-files that are named after their game are still used, for example "SUPERMARIOLAND3.pal".

Copied from original issue: libretro/gambatte-libretro#22

sergiobenrocha2 commented 7 years ago

From @fr500 on May 3, 2014 18:27

I think this is the intended behavior. This might be desirable for some users so I'll try adding this as a core option

sergiobenrocha2 commented 7 years ago

From @askotx on October 26, 2014 18:35

I submit a patch for making this work again on Jul 17, I've tested it on Wii and works fine, a new option it's displayed on GB colorization, you can use disabled, enabled or custom: Disabled: Just a grey palette is used Enabled: A predefined internal palette is used. Custom: You can use a INTERNALROMNAME.pal, "rom name.pal" or default.pal in :/system/palettes/

sergiobenrocha2 commented 7 years ago

From @netux79 on February 11, 2016 4:18

This is no longer an issue... it have been working fine for more than a year :). Please close