Closed Sakitoshi closed 5 years ago
Can you give more details? Are you talking about external mp3 files or mp3 music encoded inside the wad (like SIGIL_SHREDS.wad)? I'm still hearing the mp3 music from my side, in both cases. I have the mp3 files for the levels of Doom 1 placed in the parent directory, and I hear them when playing the levels, as well as the SIGIL_SHREDS.wad music when I load the SIGIL_SHREDS.wad together with sigil.
Could you list the directory and provide the retroarch logs? (you can enable saving logs to a file in the options).
When you say you don't hear anything you mean anything at all? not even midi? could the mp3 be corrupt?
I was able to reproduce it from another computer... for some reason it was not happening in my build. Sorry, let me investigate about this.
Can confirm, cant hear music since I updated the core today:
Windows 10 64bits if that matter.
Yesterday or 2 days ago I had no issue, SIGIL_SHREDS was working fine with music, SIGIL normal I could hear the musics too, etc.
edit: yup, reverted to 1dca41f and no problem!
I'm referring to the only method until now to have music, specifying mp3 files on the prboom.cfg file. as stated, the music played before I updated yesterday, I even dumped and converted to mp3 sigil normal music (not SIGIL_SHREDS.WAD) and it played.
here is the retroarch-log.txt https://pastebin.com/sgcfZCWJ and this is the prboom.cfg I'm using for retail doom (non-ultimate)
# Doom config file
# Format:
# variable value
# Misc settings
default_compatibility_level -1
menu_background 1
max_player_corpse 32
flashing_hom 0
demo_insurance 2
level_precache 0
demo_smoothturns 0
demo_smoothturnsfactor 6
# Files
wadfile_1 ""
wadfile_2 ""
dehfile_1 ""
dehfile_2 ""
# Game settings
default_skill 3
weapon_recoil 0
doom_weapon_toggles 1
player_bobbing 1
monsters_remember 1
monster_infighting 1
monster_backing 0
monster_avoid_hazards 1
monkeys 0
monster_friction 1
help_friends 1
allow_pushers 1
variable_friction 1
sts_always_red 1
sts_pct_always_gray 0
sts_traditional_keys 0
show_messages 1
autorun 0
# Compatibility settings
comp_zombie 0
comp_infcheat 0
comp_stairs 0
comp_telefrag 0
comp_dropoff 0
comp_falloff 0
comp_staylift 0
comp_doorstuck 0
comp_pursuit 0
comp_vile 0
comp_pain 0
comp_skull 0
comp_blazing 0
comp_doorlight 0
comp_god 0
comp_skymap 0
comp_floors 0
comp_model 0
comp_zerotags 0
comp_moveblock 0
comp_sound 0
comp_666 0
comp_soul 0
comp_maskedanim 0
# Sound settings
sound_card -1
music_card -1
pitched_sounds 1
samplerate 22050
sfx_volume 8
music_volume 8
mus_pause_opt 2
snd_channels 8
# Video settings
screenblocks 0
usegamma 3
uncapped_framerate 0
filter_wall 1
filter_floor 1
filter_sprite 1
filter_z 1
filter_patch 1
filter_threshold 49152
sprite_edges 0
patch_edges 0
# Mouse settings
use_mouse 1
mouse_sensitivity_horiz 32
mouse_sensitivity_vert 10
mouseb_fire 0
mouseb_strafe 1
mouseb_forward 2
mouseb_backward -1
# Key bindings
key_right 0xae
key_left 0xac
key_up 0xad
key_down 0xaf
key_menu_right 0xae
key_menu_left 0xac
key_menu_up 0xad
key_menu_down 0xaf
key_menu_backspace 0x7f
key_menu_escape 0x1b
key_menu_enter 0xd
key_setup 0xc7
key_strafeleft 0x2c
key_straferight 0x2e
key_fire 0x9d
key_use 0x20
key_strafe 0xb8
key_speed 0xb6
key_savegame 0xbc
key_loadgame 0xbd
key_soundvolume 0xbe
key_hud 0xbf
key_quicksave 0xc0
key_endgame 0xc1
key_messages 0xc2
key_quickload 0xc3
key_quit 0xc4
key_gamma 0xd7
key_spy 0xd8
key_pause 0xff
key_autorun 0xba
key_chat 0x74
key_backspace 0x7f
key_enter 0xd
key_map 0x9
key_map_right 0xae
key_map_left 0xac
key_map_up 0xad
key_map_down 0xaf
key_map_zoomin 0x3d
key_map_zoomout 0x2d
key_map_gobig 0x30
key_map_follow 0x66
key_map_mark 0x6d
key_map_clear 0x63
key_map_grid 0x67
key_map_rotate 0x72
key_map_overlay 0x6f
key_reverse 0x2f
key_zoomin 0x3d
key_zoomout 0x2d
key_chatplayer1 0x67
key_chatplayer2 0x69
key_chatplayer3 0x62
key_chatplayer4 0x72
key_weapontoggle 0x30
key_weaponcycleup 0x6d
key_weaponcycledown 0x6e
key_weapon1 0x31
key_weapon2 0x32
key_weapon3 0x33
key_weapon4 0x34
key_weapon5 0x35
key_weapon6 0x36
key_weapon7 0x37
key_weapon8 0x38
key_weapon9 0x39
key_screenshot 0x2a
# Chat macros
chatmacro0 "No"
chatmacro1 "I'm ready to kick butt!"
chatmacro2 "I'm OK."
chatmacro3 "I'm not looking too good!"
chatmacro4 "Help!"
chatmacro5 "You suck!"
chatmacro6 "Next time, scumbag..."
chatmacro7 "Come here!"
chatmacro8 "I'll take care of it."
chatmacro9 "Yes"
# Automap settings
mapcolor_back 0xf7
mapcolor_grid 0x68
mapcolor_wall 0x17
mapcolor_fchg 0x37
mapcolor_cchg 0xd7
mapcolor_clsd 0xd0
mapcolor_rkey 0xaf
mapcolor_bkey 0xcc
mapcolor_ykey 0xe7
mapcolor_rdor 0xaf
mapcolor_bdor 0xcc
mapcolor_ydor 0xe7
mapcolor_tele 0x77
mapcolor_secr 0xfc
mapcolor_exit 0x0
mapcolor_unsn 0x68
mapcolor_flat 0x58
mapcolor_sprt 0x70
mapcolor_item 0xe7
mapcolor_hair 0xd0
mapcolor_sngl 0xd0
mapcolor_me 0x70
mapcolor_enemy 0xb1
mapcolor_frnd 0x70
map_secret_after 0
map_point_coord 0
automapmode 0x0
# Heads-up display settings
hudcolor_titl 5
hudcolor_xyco 3
hudcolor_mesg 6
hudcolor_chat 5
hudcolor_list 5
hud_msg_lines 1
hud_list_bgon 0
hud_distributed 0
health_red 25
health_yellow 50
health_green 100
armor_red 25
armor_yellow 50
armor_green 100
ammo_red 25
ammo_yellow 50
hud_active 2
hud_displayed 0
hud_nosecrets 0
# Weapon preferences
weapon_choice_1 6
weapon_choice_2 9
weapon_choice_3 4
weapon_choice_4 3
weapon_choice_5 2
weapon_choice_6 8
weapon_choice_7 5
weapon_choice_8 7
weapon_choice_9 1
# Music
mus_bunny "..\music\doom\d_bunny.mp3"
mus_e1m1 "..\music\doom\d_e1m1.mp3"
mus_e1m2 "..\music\doom\d_e1m2.mp3"
mus_e1m3 "..\music\doom\d_e1m3.mp3"
mus_e1m4 "..\music\doom\d_e1m4.mp3"
mus_e1m5 "..\music\doom\d_e1m5.mp3"
mus_e1m6 "..\music\doom\d_e1m6.mp3"
mus_e1m7 "..\music\doom\d_e1m7.mp3"
mus_e1m8 "..\music\doom\d_e1m8.mp3"
mus_e1m9 "..\music\doom\d_e1m9.mp3"
mus_e2m1 "..\music\doom\d_e2m1.mp3"
mus_e2m2 "..\music\doom\d_e2m2.mp3"
mus_e2m3 "..\music\doom\d_e2m3.mp3"
mus_e2m4 "..\music\doom\d_e2m4.mp3"
mus_e2m5 "..\music\doom\d_e1m5.mp3"
mus_e2m6 "..\music\doom\d_e2m6.mp3"
mus_e2m7 "..\music\doom\d_e2m7.mp3"
mus_e2m8 "..\music\doom\d_e2m8.mp3"
mus_e2m9 "..\music\doom\d_e2m9.mp3"
mus_e3m1 "..\music\doom\d_e3m1.mp3"
mus_e3m2 "..\music\doom\d_e3m2.mp3"
mus_e3m3 "..\music\doom\d_e3m3.mp3"
mus_e3m4 "..\music\doom\d_e3m4.mp3"
mus_e3m5 "..\music\doom\d_e3m5.mp3"
mus_e3m6 "..\music\doom\d_e3m6.mp3"
mus_e3m7 "..\music\doom\d_e3m7.mp3"
mus_e3m8 "..\music\doom\d_e3m8.mp3"
mus_e3m9 "..\music\doom\d_e3m9.mp3"
mus_inter "..\music\doom\d_inter.mp3"
mus_introa "..\music\doom\d_introa.mp3"
mus_intro "..\music\doom\d_intro.mp3"
mus_victor "..\music\doom\d_victor.mp3"
mus_adrian "..\music\doom2\d_adrian.mp3"
mus_ampie "..\music\doom2\d_ampie.mp3"
mus_betwee "..\music\doom2\d_betwee.mp3"
mus_count2 "..\music\doom2\d_count2.mp3"
mus_countd "..\music\doom2\d_countd.mp3"
mus_ddtbl2 "..\music\doom2\d_ddtbl2.mp3"
mus_ddtbl3 "..\music\doom2\d_ddtbl3.mp3"
mus_ddtblu "..\music\doom2\d_ddtblu.mp3"
mus_dead2 "..\music\doom2\d_dead2.mp3"
mus_dead "..\music\doom2\d_dead.mp3"
mus_dm2int "..\music\doom2\d_dm2int.mp3"
mus_dm2ttl "..\music\doom2\d_dm2ttl.mp3"
mus_doom2 "..\music\doom2\d_doom2.mp3"
mus_doom "..\music\doom2\d_doom.mp3"
mus_evil "..\music\doom2\d_evil.mp3"
mus_in_cit "..\music\doom2\d_in_cit.mp3"
mus_messag "..\music\doom2\d_messag.mp3"
mus_messg2 "..\music\doom2\d_messg2.mp3"
mus_openin "..\music\doom2\d_openin.mp3"
mus_read_m "..\music\doom2\d_read_m.mp3"
mus_romer2 "..\music\doom2\d_romer2.mp3"
mus_romero "..\music\doom2\d_romero.mp3"
mus_runni2 "..\music\doom2\d_runni2.mp3"
mus_runnin "..\music\doom2\d_runnin.mp3"
mus_shawn2 "..\music\doom2\d_shawn2.mp3"
mus_shawn3 "..\music\doom2\d_shawn3.mp3"
mus_shawn "..\music\doom2\d_shawn.mp3"
mus_stalks "..\music\doom2\d_stalks.mp3"
mus_stlks2 "..\music\doom2\d_stlks2.mp3"
mus_stlks3 "..\music\doom2\d_stlks3.mp3"
mus_tense "..\music\doom2\d_tense.mp3"
mus_theda2 "..\music\doom2\d_theda2.mp3"
mus_theda3 "..\music\doom2\d_theda3.mp3"
mus_the_da "..\music\doom2\d_the_da.mp3"
mus_ultima "..\music\doom2\d_ultima.mp3"
I also tried changing the paths to absolute paths just in case, but nothing changed.
on a slightly unrelated note (that might have been resolved by the new music support), if you loaded a pwad that contained .mus or .mid, the mp3 music would also refuse to play, opening slade and removing the .mus/.mid from the pwad solved the issue.
@Sakitoshi thanks! The buildbot probably doesn't have the new version yet, but I'm hoping the next build will have the issue fixed
on a slightly unrelated note (that might have been resolved by the new music support), if you loaded a pwad that contained .mus or .mid, the mp3 music would also refuse to play, opening slade and removing the .mus/.mid from the pwad solved the issue
It only uses external mp3s for music coming from the IWADs, but not when that music track is in a PWAD. I noticed this when I was changing the music code. Actually this was what the original PrBoom port was already doing. I've been conflicted on whether I should change that or not (or maybe make it an option?).
The rationale to have it like this is that if a PWAD includes custom music you won't be able to hear it if an mp3 file meant to replace original Doom music is played instead.
@Ferk I compiled the new version and it works like a charm, thanks!
I understand, it was like that so the custom pwad music would not be replaced by the iwad music even in external mp3 form. but now that the music plays without issues having the option to select which music you like to play would be better. on that point leaving it so external mp3 has the highest priority, then pwad music (mp3 first if both mp3 and midi exist inside the pwad), then iwad would be a good default, now that you don't need to provide the music by yourself, if you do it is because you want it to play regardless of anything.
Awesome!
About the external mp3s for pwad music: like iwads, music files are looked up in parent folders (and in the system folder), so it would be a bit annoying if the mp3 is always found because of its placement.
Maybe it should be a PrBoom option under the sound section that defaults to current PrBoom behavior. I expect wanting to use a custom mp3 for a pwad wouldn't be something very common.
oh, I didn't knew that parent folder search applied to the music too. then yeah, leaving the current behavior as default and always use mp3s as an option would be best.
Maybe we should update the wiki page about PrBoom, I think there are many things that aren't explained. You can also now place the files in a subdirectory named "prboom" in the system folder, instead of the root system folder (although it would also be found if it's there).
I have all the doom music recorded from a roland sc55 in mp3 and everything sounded excellent until recently. since the sigil update there is no music at all anymore, even though I should hear at least something according #89 .