I've noticed that all 4 of these games have a 0 byte file inside. WinUAE uses a UAEFSDB file for dealing with illegal characters/files etc. Is that what PUAE uses ?
(Just copied these posts from the WHDLoad.hdf thread as it wasn't related). There will be more that crash but I stopped after it was confirmed what the cause was.
These WHDLoad LHA games crash the core/Retroarch.
Cadaver&ThePayoff_v2.4_0900 CannonFodder2_v1.12_0104 CaptainBlood_v1.1_0443 DefenderOfTheCrown_v3.1_CDTV
I've noticed that all 4 of these games have a 0 byte file inside. WinUAE uses a UAEFSDB file for dealing with illegal characters/files etc. Is that what PUAE uses ?
http://eab.abime.net/showthread.php?t=5126
(Just copied these posts from the WHDLoad.hdf thread as it wasn't related). There will be more that crash but I stopped after it was confirmed what the cause was.
SimCity_v1.0_2193 Zool_v2.0_CD32