Closed zzedmore closed 1 year ago
That preset replacer file is currently only meant for replacing these critical blocks (debug level logging shows the full generated config):
cpu_model=68000
chipset=ocs
chipset_compatible=A500
chipmem_size=1
bogomem_size=2
fastmem_size=0
And since the current buffer is currently only 256 bytes, it is not hard to fill it up with a long path, resulting in truncation. I was able to add cart_file
to that block easily though, and freezing works as expected with or without content, but still I guess I should create a similar core option for selecting carts from a certain directory like in VICE.
OK thanks.
A heads up on a different issue (without opening another thread), there is a WHDLoad game called 'SevenCitiesOfGold_v2.0_NTSC_0908' which requires a A1000 ROM kick31340.a1000
CRC32: ec86dae2.
Nice to know, but doing yet another KS copying hassle for both modes isn't yet looking worth it if it is used by only one game.. Copying the files (KS + RTB) manually is pretty simple luckily.
Also weirdly enough that CRC32 seems to be of the file called Kickstart v1.1 rev 32.34 (1986)(Commodore)(A1000)(PAL).rom
and not Kickstart v1.1 rev 31.34 (1985)(Commodore)(A1000)(NTSC).rom
as one might assume (since it says NTSC), which in turn is D060572A
. Both of them are versioned 31.34 internally in UAE though, so maybe it is a typo in the Kickstart archive.
Yeah, I thought that too when I read the EAB thread. A PAL rom for an NTSC game ! Apparently the other one doesn't work.
Hi, sorry, going back to this quickly. I created a file called puae_libretro_A500.uae
(in the saves directory) and all that's inside it is the path to the cartridge - cart_file=.\system\Freezer - Action Replay Mk III v3.17 (256k).rom
. The reset (freeze) button works when you load and start core without content but when I load a game the reset button doesn't trigger the Action Replay. Am I missing something ? How did you get it to work ?
Oh, I get it now. My .uae file was in the 'saves' directory but the game I was running was on the desktop so it needed to go in the saves\Desktop
directory.
Having only the cart path in the preset file is wrong like I already said. It needs to have that above posted block in it to properly replace the preset. Otherwise all those hardware defines will be at their UAE defaults, which means it is pure luck that it even works.
And I have no idea why would it be saves/Desktop
when savefile_directory
is the only thing that matters. As in those files are searched from the same place regardless where the launched content is.
Also full absolute path to cart file might be best. And log will surely say best what is wrong.
So I tried loading a file from the Desktop.
This log is with the puae_libretro_A500.uae
in the saves directory (AR doesn't work when pressing reset) -
retroarch saves.log
This log is with puae_libretro_A500.uae
in the saves/desktop directory (AR works) -
retroarch saves desktop.log
A couple of things I noticed in the log, AR ROM patched for KS2.0+
. So the AR Mk3 should work on A600 and above as well ?
And it also said 'Action Replay Checksum is INVALID'.
Well you clearly have savefile_directory
pointed to saves\Desktop
, so that is what will be used:
[INFO] [Overrides]: No content-dir-specific overrides found at "C:\Games\RetroArch\config\PUAE\\Desktop.cfg".
[INFO] [Overrides]: Redirecting save file to "C:\Games\RetroArch\saves\\Desktop\Tinyus [Arcade conversion].srm".
[INFO] [Overrides]: Redirecting save state to "C:\Games\RetroArch\states\\Desktop\Tinyus [Arcade conversion].state".
[libretro INFO] Unzip: C:\Games\RetroArch\saves\\Desktop\TEMP\Tinyus [Arcade conversion].adf
[libretro INFO] ->M3U: C:\Games\RetroArch\saves\\Desktop\TEMP\Tinyus [Arcade conversion].m3u
[libretro INFO] No model specified in: 'C:\Games\RetroArch\saves\\Desktop\TEMP\Tinyus [Arcade conversion].m3u'
As in probably sort_savefiles_by_content_enable
is enabled then. Nothing to be done here in the core.
Yes I think I have that option on to keep the saves directory tidy and so I know what saves are for what system. I'll just have to remember to put the .uae file in the directories that I run the games etc. from.
Thanks.
Did you say something about a core option ? This would make it more user friendly to just enable the option instead of using a .uae file in the correct saves directory. And also make it easy to disable in case a game detects the cart.
The log file said something about it patching to work with kickstart 2+ so maybe the AR Mk3 v3.17 rom would work with all models ?
Should I close this ? Not sure if you are interested in adding it as a core option. Maybe too many incompatibilities ?
I'll look into it at some point.
Thanks for the updates. Unfortunately, the Action Replay III only seems to work when loading the core without content. If you load a game etc. then press the reset button it doesn't seem to do anything.
I made a quick .uae file called 'puae_libretro_A500' (as the Action Replay 3 only works on A500). Although not sure if that's the correct model to add to the filename as that will probably only work with 512 chip 512 slow.
If I just select 'Load Core' then press the reset button, it works.