Open RobLoach opened 6 years ago
I've updated the GL PR
This would be awesome addition since im reallt looking forward to the new playcast Dreamcast Emulator and Nintendo 64. I'm super excited about this!
We have a branch with almost all the changes required for this. For some reasons it's crashing. It's a bit over my level. I would need the help of somebody who knows GL well. And it would help too if they finally merged this GLFW 3.3 branch into go-glfw...
with the latest commit https://github.com/libretro/ludo/commit/f8c7d8fd987b2a6e6f83fc6fba0c6ef3ef0a272c
does this mean we can have OpenGL cores like n64 and Dreamcast because if so we shall rejoice =]
We shall not yet rejoice, it's a good step forward but some work is still needed.. :)
ah I got ya, sooo close though. Man this project is almost perfected!
Some progress on this, now when launching ppsspp, it will try to compile the shaders and fail because not being able to append the prelude to the shaders.
This is now somewhat working on Windows and Linux
This is going to be good, any chance of a new LudOS with updated cores?
Whats the progress on this for n64? I just downloaded this and like it but it doesn't have n64 support.
The progress was that we needed to merge 2 branches:
Both branches introduce regression or make the code uglier. I'm not 100% sure if I will merge them.
Allow running OpenGL cores, like Mupen64.
Could use SDLArch as a model for how to set up tthe contexts: https://github.com/heuripedes/sdlarch