Closed zorro2055 closed 10 months ago
Hi, thanks for submitting a proposal. Please submit a Pull Request (not a diff) and I'll review your submission. Thank you.
Hi @mahoneyt944 , thanks for the response. I have submitted a pull request as directed.
Merged #504 to resolve this issue. Thank you
Hello, I investigated this, and it looks like this issue is caused by a bug fix which intentionally feeds a invalid code to avoid a bug with Guerilla War.
I also came up with a patch (attached) that automatically rotates to the next code (which is a good code) that the character was rotating to in the next frame. So, the bug fix for Guerilla war still works, but the user never perceives the character did not rotate when the 12 way joystick is rotated.
Let me know if there are issues with the patch, method of fixing this bug, etc. I'm willing to correct as needed.
Reference: Some code in src/drivers/snk.c intentionally introducing the invalid code (0xf0):
patchSNKFixRotate.txt