libretro / mame2003-plus-libretro

Updated 2018 version of MAME (0.78) for libretro. with added game support plus many fixes and improvements
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[Request] Tetris The Grand Master (tgmj) support #738

Closed gregorulm closed 5 years ago

gregorulm commented 5 years ago

Is there any chance you could add support for Tetris The Grand Master (tgmj)? This game works very well in the latest versions of standard MAME. However, it has significant lag and would therefore benefit significantly from the run-ahead feature of mame2003-plus.

arcadez2003 commented 5 years ago

None of the Sony PSX games are playable in MAME78 aka MAME 2003 core, so it would be a huge amount of graft to get these up and running and alot of the changes i'd have to make it would be hit and miss as to if i can rollback the code from later versions of MAME so it will function correctly in this core.

So for the above reasons im not gonna personally work on this but someone might come along at some point who feels like taking this huge task on, in the meantime you can always play Tetris the Absolute The Grand Master 2 which i added support for a while back it's the same game more or less.

Regards.

gregorulm commented 5 years ago

OK. Thanks for the feedback. I was not aware of the amount of work required to accommodate that request.

meowthed commented 5 years ago

um, tekken and tekken2 works, albeit with no sound.

gregorulm commented 5 years ago

Tekken and its sequel run on a different board (ZN-2) than TGM (Namco System 11), though.

meowthed commented 5 years ago

still the same psx archs though

arcadez2003 commented 5 years ago

Similar but different just like chicken and turkey :) anyway this has come up before the problem is the CPU which would be required to drive the sound in the tekken games is not backportable to this core without a major overhaul which is above my level.

gregorulm commented 5 years ago

That's a different issue, though. To add to arnoldsecret's post, would it be possible to cobble together a driver for tgmj, considering that ZN-s and System 11 use the same PSX architecture? I'd assume that a lot of the ZN-2 code could be reused for System 11.