With rewind enabled, performance drops to single digits, even on a system that is more than capable of running standalone melonDS. In addition, having rewind on with "Threaded software renderer" enabled causes bottom half of 3D scenes in games to flicker to black when not using OpenGL Renderer in melonDS options.
With rewind enabled, performance drops to single digits, even on a system that is more than capable of running standalone melonDS. In addition, having rewind on with "Threaded software renderer" enabled causes bottom half of 3D scenes in games to flicker to black when not using OpenGL Renderer in melonDS options.