Closed drinfernoo closed 3 years ago
@drinfernoo Try a lower Max texture cache size (4000 or lower) Also it's irrelevant if the old core worked. Next is so far ahead, u can consider it using "different" plugins by now.
Android
is not really precise if it comes to the box hardware. So which TV box or whatever do you use?
@5schatten My apologies, I'm on an Nvidia Shield 2017 running the latest update, 8.0 IIRC.
Okay so a Tegra X1
SoC - then it's probably not limited to Mali GPUs
Works fine on Switch, but we use GL (Also on lakka-switch with nvidia blobs). This seems to be limited to GLES variants.
Unfortunately, neither turning off the texture cache, shader cache, or modifying the texture cache size (tried 4000 and 1500) remedied this issue :(
Gave you a test build on discord.
To some degree I found it broken on Win32 as well.
Missing things like heat haze, some shadows broken, etc.
Would have to debug things under gDebugger or something.
You know if that happens upstream too?
Thats one thing I have to test. I would use upstream more often if it didnt have a audio implementation from Satan's anus.
I think this should be fine now. reopen if issue persists
I'm not really sure what I can give as the best details for this issu, but I'm running into lots of issues with Mario Tennis on RetroArch 1.7.8 for Android.
Neither the GLES2 or GLES3 version of this core seems to handle it properly, and I'm thinking it may be a framebuffer issue, but it doesn't matter if I have "Framebuffer Emulation" turned on or off.
I have missing textures, black textures, lag, audio glitches, cinematics missing, etc... Pretty much everything is broken. This game used to play fine in "pre-Next" versions of the Mupen64 core, but it really isn't on these :(
Any ideas?