Closed tony971 closed 5 years ago
Hello tony
I faced the same issue with a retrolink N64 pad. Retroarch features a per core and game configuration override. So you can launch the MupeN64+ core, remap the input and save core override in the quick menu.
So you can launch the MupeN64+ core, remap the input and save core override in the quick menu.
Yea, that is one option, but it would screw regular retropads, since the C buttons share mappings with A and B.
This core uses RetroPad B for its "A" button and RetroPad Y as its "B" button. This makes sense, looking at an N64 controller vs the retropad, but ruins mappings for NES and N64 controllers. Is it possible to have a core option to use RetroPad A and B for inputs A and B?