libretro / mupen64plus-libretro

Mupen64 Plus libretro core that stays compatible with upstream.
GNU General Public License v2.0
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Rogue Squadron Black Screen #36

Closed Lehm2000 closed 5 years ago

Lehm2000 commented 6 years ago

Has the recent work on GlideN64 to get Rogue Squadron working been implemented? I can play the game fine using pj64 + glideN64, but have been unable to get it working under RetroArch with mupen64plus-libretro. I've tried a number of different options, but I always just get a black screen. If I attempt to bring up the retroarch interface it crashes to the desktop.

[INFO] RetroArch 1.6.7 (Git a235c0b77) [INFO] === Build ======================================= [INFO] Version: 1.6.7 [INFO] Git: a235c0b77 [INFO] ================================================= [INFO] [Config]: Loading default config. [INFO] [Config]: loading config from: (null). [INFO] Environ SET_PIXEL_FORMAT: RGB565. [INFO] Redirecting save file to "C:\games\RetroArch\saves.srm". [INFO] Redirecting savestate to "C:\games\RetroArch\states.state". [INFO] Version of libretro API: 1 [INFO] Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 29970.03 Hz. [INFO] [Video]: Video @ fullscreen [INFO] [GL]: Found GL context: wgl [INFO] [GL]: Detecting screen resolution 1920x1080.

[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 650 Ti BOOST/PCIe/SSE2. [INFO] [GL]: Version: 4.6.0 NVIDIA 387.92. [INFO] [GL]: Using resolution 1920x1080 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [GL]: Using GL_RGB565 for texture uploads. [INFO] [XInput]: Found XInput v1.3. [INFO] [XInput]: Found XInput v1.3. [INFO] [DINPUT]: Enumerating joypads ... [INFO] [DINPUT]: Done enumerating joypads ... [INFO] [Joypad]: Found joypad driver: "dinput". [INFO] [Font]: Using font rendering backend: freetype. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency. [INFO] [Menu]: Found menu display driver: "menu_display_gl". [INFO] [Font]: Using font rendering backend: freetype. [INFO] [Font]: Using font rendering backend: freetype. [INFO] SRAM will not be saved. [INFO] Loading history file: [C:\games\RetroArch\content_history.lpl]. [INFO] Loading history file: [C:\games\RetroArch\content_favorites.lpl]. [INFO] Loading history file: [C:\games\RetroArch\content_music_history.lpl]. [INFO] Loading history file: [C:\games\RetroArch\content_video_history.lpl]. [INFO] Loading history file: [C:\games\RetroArch\content_image_history.lpl]. [INFO] [GL]: VSync => on

[INFO] [GL]: VSync => on

[INFO] [XInput]: Found XInput v1.3. [INFO] [XInput]: Found controller, user #0 [INFO] [XInput]: Pads connected: 1 [INFO] [DINPUT]: Enumerating joypads ... [INFO] [DINPUT]: Device #0 PID: {02A1} VID:{045E} [INFO] [DINPUT]: Done enumerating joypads ... [INFO] [XInput]: Attempting autoconf for, user #0 [INFO] [XInput]: Attempting autoconf for, user #1 [INFO] [XInput]: Attempting autoconf for, user #2 [INFO] [XInput]: Attempting autoconf for, user #3 [INFO] [XInput]: Attempting autoconf for, user #4 [INFO] [XInput]: Attempting autoconf for, user #5 [INFO] [XInput]: Attempting autoconf for, user #6 [INFO] [XInput]: Attempting autoconf for, user #7 [INFO] [XInput]: Attempting autoconf for, user #8 [INFO] [XInput]: Attempting autoconf for, user #9 [INFO] [XInput]: Attempting autoconf for, user #10 [INFO] [XInput]: Attempting autoconf for, user #11 [INFO] [XInput]: Attempting autoconf for, user #12 [INFO] [XInput]: Attempting autoconf for, user #13 [INFO] [XInput]: Attempting autoconf for, user #14 [INFO] [XInput]: Attempting autoconf for, user #15 [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [XInput]: Found XInput v1.3. [INFO] [XInput]: Found controller, user #0 [INFO] [Autoconf]: 42 profiles found. [INFO] [XInput]: Pads connected: 1 [INFO] [DINPUT]: Enumerating joypads ... [INFO] [DINPUT]: Device #0 PID: {02A1} VID:{045E} [INFO] [Autoconf]: selected configuration: C:\games\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg [INFO] [DINPUT]: Done enumerating joypads ... [INFO] [XInput]: Attempting autoconf for, user #0 [INFO] [XInput]: Attempting autoconf for, user #1 [INFO] [XInput]: Attempting autoconf for, user #2 [INFO] [XInput]: Attempting autoconf for, user #3 [INFO] [XInput]: Attempting autoconf for, user #4 [INFO] [XInput]: Attempting autoconf for, user #5 [INFO] [XInput]: Attempting autoconf for, user #6 [INFO] [XInput]: Attempting autoconf for, user #7 [INFO] [XInput]: Attempting autoconf for, user #8 [INFO] [XInput]: Attempting autoconf for, user #9 [INFO] [XInput]: Attempting autoconf for, user #10 [INFO] [XInput]: Attempting autoconf for, user #11 [INFO] [XInput]: Attempting autoconf for, user #12 [INFO] [XInput]: Attempting autoconf for, user #13 [INFO] [XInput]: Attempting autoconf for, user #14 [INFO] [XInput]: Attempting autoconf for, user #15 [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [Autoconf]: 42 profiles found. [INFO] [Autoconf]: selected configuration: C:\games\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg [INFO] Updating firmware status for: C:\games\RetroArch\cores\mupen64plus_libretro.dll on C:\games\RetroArch\system [INFO] Using content: (Redacted)\Star Wars - Rogue Squadron (U) [!].v64. [INFO] arg #0: retroarch [INFO] arg #1: (Redacted)\Star Wars - Rogue Squadron (U) [!].v64 [INFO] arg #2: -s [INFO] arg #3: C:\games\RetroArch\saves [INFO] arg #4: -S [INFO] arg #5: C:\games\RetroArch\states [INFO] arg #6: -c [INFO] arg #7: C:\games\RetroArch\retroarch.cfg [INFO] arg #8: -L [INFO] arg #9: C:\games\RetroArch\cores\mupen64plus_libretro.dll [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] Set config file to : C:\games\RetroArch\retroarch.cfg [INFO] RetroArch 1.6.7 (Git a235c0b77) [INFO] Redirecting save file to "C:\games\RetroArch\saves\Star Wars - Rogue Squadron (U) [!].srm". [INFO] Redirecting savestate to "C:\games\RetroArch\states\Star Wars - Rogue Squadron (U) [!].state". [INFO] === Build ======================================= [INFO] Version: 1.6.7 [INFO] Git: a235c0b77 [INFO] ================================================= [INFO] Loading dynamic libretro core from: "C:\games\RetroArch\cores\mupen64plus_libretro.dll" [INFO] [overrides] no core-specific overrides found at C:\games\RetroArch\config\Mupen64Plus OpenGL\Mupen64Plus OpenGL.cfg. [INFO] [overrides] no game-specific overrides found at C:\games\RetroArch\config\Mupen64Plus OpenGL\Star Wars - Rogue Squadron (U) [!].cfg. [INFO] Shaders: preset directory: C:\games\RetroArch\shaders\presets [INFO] Shaders: no game-specific preset found at C:\games\RetroArch\shaders\presets\Mupen64Plus OpenGL\Star Wars - Rogue Squadron (U) [!].cgp. [INFO] Shaders: no game-specific preset found at C:\games\RetroArch\shaders\presets\Mupen64Plus OpenGL\Star Wars - Rogue Squadron (U) [!].glslp. [INFO] Shaders: no core-specific preset found at C:\games\RetroArch\shaders\presets\Mupen64Plus OpenGL\Mupen64Plus OpenGL.cgp. [INFO] Shaders: no core-specific preset found at C:\games\RetroArch\shaders\presets\Mupen64Plus OpenGL\Mupen64Plus OpenGL.glslp. [INFO] Environ SET_VARIABLES. [INFO] Environ SET_CONTROLLER_INFO. [INFO] Controller port: 1 [INFO] Controller (ID: 1) [INFO] RetroPad (ID: 1) [INFO] Controller port: 2 [INFO] Controller (ID: 1) [INFO] RetroPad (ID: 1) [INFO] Controller port: 3 [INFO] Controller (ID: 1) [INFO] RetroPad (ID: 1) [INFO] Controller port: 4 [INFO] Controller (ID: 1) [INFO] RetroPad (ID: 1) [INFO] Remaps: remap directory: C:\games\RetroArch\config\remaps [INFO] Remaps: no game-specific remap found at C:\games\RetroArch\config\remaps\Mupen64Plus OpenGL\Star Wars - Rogue Squadron (U) [!].rmp. [INFO] Remaps: no core-specific remap found at C:\games\RetroArch\config\remaps\Mupen64Plus OpenGL\Mupen64Plus OpenGL.rmp. [INFO] Redirecting save file to "C:\games\RetroArch\saves\Star Wars - Rogue Squadron (U) [!].srm". [INFO] Redirecting savestate to "C:\games\RetroArch\states\Star Wars - Rogue Squadron (U) [!].state". [INFO] Environ SYSTEM_DIRECTORY: "C:\games\RetroArch\system". [INFO] Environ SYSTEM_DIRECTORY: "C:\games\RetroArch\system". [INFO] Environ GET_LOG_INTERFACE. [INFO] Environ GET_PERF_INTERFACE. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888. [INFO] Environ GET_RUMBLE_INTERFACE. [INFO] Loading content file: (Redacted)\Star Wars - Rogue Squadron (U) [!].v64. [INFO] Did not find a valid content patch. [INFO] CRC32: 0x2d6fa165 . [INFO] Environ GET_VARIABLE mupen64plus-rspmode: [INFO] HLE [INFO] Environ GET_VARIABLE mupen64plus-BilinearMode: [INFO] standard [INFO] Environ GET_VARIABLE mupen64plus-MultiSampling: [INFO] 0 [INFO] Environ GET_VARIABLE mupen64plus-EnableFBEmulation: [INFO] True [INFO] Environ GET_VARIABLE mupen64plus-EnableCopyColorToRDRAM: [INFO] Async [INFO] Environ GET_VARIABLE mupen64plus-EnableCopyDepthToRDRAM: [INFO] Software [INFO] Environ GET_VARIABLE mupen64plus-EnableHWLighting: [INFO] False [INFO] Environ GET_VARIABLE mupen64plus-CorrectTexrectCoords: [INFO] Off [INFO] Environ GET_VARIABLE mupen64plus-EnableNativeResTexrects: [INFO] False [INFO] Environ GET_VARIABLE mupen64plus-txFilterMode: [INFO] None [INFO] Environ GET_VARIABLE mupen64plus-txEnhancementMode: [INFO] None [INFO] Environ GET_VARIABLE mupen64plus-txFilterIgnoreBG: [INFO] True [INFO] Environ GET_VARIABLE mupen64plus-txHiresEnable: [INFO] False [INFO] Environ GET_VARIABLE mupen64plus-txHiresFullAlphaChannel: [INFO] False [INFO] Environ GET_VARIABLE mupen64plus-EnableLegacyBlending: [INFO] False [INFO] Environ GET_VARIABLE mupen64plus-EnableFragmentDepthWrite: [INFO] True [INFO] Environ GET_VARIABLE mupen64plus-EnableShadersStorage: [INFO] True [INFO] Environ GET_VARIABLE mupen64plus-CropMode: [INFO] Auto [INFO] Environ GET_VARIABLE mupen64plus-cpucore: [INFO] dynamic_recompiler [INFO] Environ GET_VARIABLE mupen64plus-aspect: [INFO] 4:3 [INFO] Environ GET_VARIABLE mupen64plus-43screensize: [INFO] 1280x960 [INFO] Environ GET_VARIABLE mupen64plus-astick-deadzone: [INFO] 15 [INFO] Environ GET_VARIABLE mupen64plus-astick-sensitivity: [INFO] 100 [INFO] Environ GET_VARIABLE mupen64plus-CountPerOp: [INFO] 0 [INFO] Environ GET_VARIABLE mupen64plus-r-cbutton: [INFO] C1 [INFO] Environ GET_VARIABLE mupen64plus-l-cbutton: [INFO] C2 [INFO] Environ GET_VARIABLE mupen64plus-d-cbutton: [INFO] C3 [INFO] Environ GET_VARIABLE mupen64plus-u-cbutton: [INFO] C4 [INFO] Environ GET_VARIABLE mupen64plus-pak1: [INFO] memory [INFO] Environ GET_VARIABLE mupen64plus-pak2: [INFO] none [INFO] Environ GET_VARIABLE mupen64plus-pak3: [INFO] none [INFO] Environ GET_VARIABLE mupen64plus-pak4: [INFO] none [INFO] Environ SET_HW_RENDER. [INFO] Requesting OpenGL context. [INFO] Environ SYSTEM_DIRECTORY: "C:\games\RetroArch\system". [libretro INFO] EmuThread: M64CMD_ROM_OPEN [libretro INFO] mupen64plus: Goodname: Star Wars - Rogue Squadron (U) (M3) [!] [libretro INFO] mupen64plus: Name: Rogue Squadron
[libretro INFO] mupen64plus: MD5: 47CAC4E2A6309458342F21A9018FFBF0 [libretro INFO] mupen64plus: CRC: 66A24BEC 2EADD94F [libretro INFO] mupen64plus: Imagetype: .v64 (byteswapped) [libretro INFO] mupen64plus: Rom size: 16777216 bytes (or 16 Mb or 128 Megabits) [libretro INFO] mupen64plus: ClockRate = F [libretro INFO] mupen64plus: Version: 1444 [libretro INFO] mupen64plus: Manufacturer: Nintendo [libretro INFO] mupen64plus: Cartridge_ID: 5352 [libretro INFO] mupen64plus: Country: USA [libretro INFO] mupen64plus: PC = 80000400 [libretro INFO] mupen64plus: Save type: 0 [libretro INFO] EmuThread: M64CMD_ROM_GET_HEADER [INFO] CHEEVOS system RAM: 14307710 8388608 [INFO] CHEEVOS save RAM: 15F10C20 296960 [INFO] CHEEVOS video RAM: 00000000 0 [INFO] CHEEVOS RTC: 00000000 0 [INFO] Skipping SRAM load.. [INFO] Version of libretro API: 1 [INFO] Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 44055.94 Hz. [INFO] [Video]: Video @ fullscreen [INFO] [Video]: Using HW render, OpenGL driver forced. [INFO] [GL]: Found GL context: wgl [INFO] [GL]: Detecting screen resolution 1920x1080.

[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 650 Ti BOOST/PCIe/SSE2. [INFO] [GL]: Version: 4.6.0 NVIDIA 387.92. [INFO] [GL]: Using resolution 1920x1080 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 1 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [GL]: Initializing HW render (2048 x 2048). [INFO] [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px. [INFO] [GL]: Supports FBO (render-to-texture). [INFO] [XInput]: Found XInput v1.3. [INFO] [XInput]: Found controller, user #0 [INFO] [XInput]: Pads connected: 1 [INFO] [DINPUT]: Enumerating joypads ... [INFO] [DINPUT]: Device #0 PID: {02A1} VID:{045E} [INFO] [DINPUT]: Done enumerating joypads ... [INFO] [XInput]: Attempting autoconf for, user #0 [INFO] [XInput]: Attempting autoconf for, user #1 [INFO] [XInput]: Attempting autoconf for, user #2 [INFO] [XInput]: Attempting autoconf for, user #3 [INFO] [XInput]: Attempting autoconf for, user #4 [INFO] [XInput]: Attempting autoconf for, user #5 [INFO] [XInput]: Attempting autoconf for, user #6 [INFO] [XInput]: Attempting autoconf for, user #7 [INFO] [XInput]: Attempting autoconf for, user #8 [INFO] [XInput]: Attempting autoconf for, user #9 [INFO] [XInput]: Attempting autoconf for, user #10 [INFO] [XInput]: Attempting autoconf for, user #11 [INFO] [XInput]: Attempting autoconf for, user #12 [INFO] [XInput]: Attempting autoconf for, user #13 [INFO] [XInput]: Attempting autoconf for, user #14 [INFO] [XInput]: Attempting autoconf for, user #15 [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [Autoconf]: 42 profiles found. [INFO] [Font]: Using font rendering backend: freetype. [INFO] Environ SET_INPUT_DESCRIPTORS: [INFO] RetroPad, User 1, Button "B (bottom)" => "A Button (C3)" [INFO] RetroPad, User 1, Button "Y (left)" => "B Button (C2)" [INFO] RetroPad, User 1, Button "Start" => "START Button" [INFO] RetroPad, User 1, Button "D-Pad Up" => "Up (digital)" [INFO] RetroPad, User 1, Button "D-Pad Down" => "Down (digital)" [INFO] RetroPad, User 1, Button "D-Pad Left" => "Left (digital)" [INFO] RetroPad, User 1, Button "D-Pad Right" => "Right (digital)" [INFO] RetroPad, User 1, Button "A (right)" => "(C1)" [INFO] RetroPad, User 1, Button "X (up)" => "(C4)" [INFO] RetroPad, User 1, Button "L" => "L-Trigger" [INFO] RetroPad, User 1, Button "R" => "R-Trigger" [INFO] RetroPad, User 1, Button "L2" => "Z-Trigger" [INFO] RetroPad, User 1, Button "R2" => "C Buttons Mode" [INFO] RetroPad, User 2, Button "B (bottom)" => "A Button (C3)" [INFO] RetroPad, User 2, Button "Y (left)" => "B Button (C2)" [INFO] RetroPad, User 2, Button "Start" => "START Button" [INFO] RetroPad, User 2, Button "D-Pad Up" => "Up (digital)" [INFO] RetroPad, User 2, Button "D-Pad Down" => "Down (digital)" [INFO] RetroPad, User 2, Button "D-Pad Left" => "Left (digital)" [INFO] RetroPad, User 2, Button "D-Pad Right" => "Right (digital)" [INFO] RetroPad, User 2, Button "A (right)" => "(C1)" [INFO] RetroPad, User 2, Button "X (up)" => "(C4)" [INFO] RetroPad, User 2, Button "L" => "L-Trigger" [INFO] RetroPad, User 2, Button "R" => "R-Trigger" [INFO] RetroPad, User 2, Button "L2" => "Z-Trigger" [INFO] RetroPad, User 2, Button "R2" => "C Buttons Mode" [INFO] RetroPad, User 3, Button "B (bottom)" => "A Button (C3)" [INFO] RetroPad, User 3, Button "Y (left)" => "B Button (C2)" [INFO] RetroPad, User 3, Button "Start" => "START Button" [INFO] RetroPad, User 3, Button "D-Pad Up" => "Up (digital)" [INFO] RetroPad, User 3, Button "D-Pad Down" => "Down (digital)" [INFO] RetroPad, User 3, Button "D-Pad Left" => "Left (digital)" [INFO] RetroPad, User 3, Button "D-Pad Right" => "Right (digital)" [INFO] RetroPad, User 3, Button "A (right)" => "(C1)" [INFO] RetroPad, User 3, Button "X (up)" => "(C4)" [INFO] RetroPad, User 3, Button "L" => "L-Trigger" [INFO] RetroPad, User 3, Button "R" => "R-Trigger" [INFO] RetroPad, User 3, Button "L2" => "Z-Trigger" [INFO] RetroPad, User 3, Button "R2" => "C Buttons Mode" [INFO] RetroPad, User 4, Button "B (bottom)" => "A Button (C3)" [INFO] RetroPad, User 4, Button "Y (left)" => "B Button (C2)" [INFO] RetroPad, User 4, Button "Start" => "START Button" [INFO] RetroPad, User 4, Button "D-Pad Up" => "Up (digital)" [INFO] RetroPad, User 4, Button "D-Pad Down" => "Down (digital)" [INFO] RetroPad, User 4, Button "D-Pad Left" => "Left (digital)" [INFO] RetroPad, User 4, Button "D-Pad Right" => "Right (digital)" [INFO] RetroPad, User 4, Button "A (right)" => "(C1)" [INFO] RetroPad, User 4, Button "X (up)" => "(C4)" [INFO] RetroPad, User 4, Button "L" => "L-Trigger" [INFO] RetroPad, User 4, Button "R" => "R-Trigger" [INFO] RetroPad, User 4, Button "L2" => "Z-Trigger" [INFO] RetroPad, User 4, Button "R2" => "C Buttons Mode" [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency. [INFO] [Autoconf]: selected configuration: C:\games\RetroArch\autoconfig\xinput\XInput_Controller_User_1.cfg [INFO] [Font]: Using font rendering backend: freetype. [INFO] [Font]: Using font rendering backend: freetype. [INFO] Loading history file: [C:\games\RetroArch\content_history.lpl]. [INFO] Loading history file: [C:\games\RetroArch\content_favorites.lpl]. [INFO] Loading history file: [C:\games\RetroArch\content_music_history.lpl]. [INFO] Loading history file: [C:\games\RetroArch\content_video_history.lpl]. [INFO] Loading history file: [C:\games\RetroArch\content_image_history.lpl]. [INFO] [GL]: VSync => on

[WARN] [WGL]: wglSwapInterval() failed. [INFO] Trying to write to playlist file: C:\games\RetroArch\content_history.lpl [libretro INFO] EmuThread: M64CMD_EXECUTE. [INFO] Environ SYSTEM_DIRECTORY: "C:\games\RetroArch\system". [INFO] Environ SYSTEM_DIRECTORY: "C:\games\RetroArch\system". [INFO] Environ SYSTEM_DIRECTORY: "C:\games\RetroArch\system". [libretro INFO] mupen64plus: Memory initialized [libretro INFO] mupen64plus: Starting R4300 emulator: Dynamic Recompiler [libretro INFO] mupen64plus: Init new dynarec [INFO] Environ SYSTEM_DIRECTORY: "C:\games\RetroArch\system". [INFO] [GL]: VSync => on

ghost commented 6 years ago

No, the graphics µcode hasn't been implemented. I guess this fork of mupen will be deprecated and code will be folded back into parallel-n64, on a needs-to basis.

I guess when that time comes, GlideN64 can be rebased on the new upstream code, which includes the Rogue Squadron shenanigans.

Lehm2000 commented 6 years ago

So at some point in the future parallel-n64 will be the only core being updated (available?) then?

ghost commented 6 years ago

Most likely.