libretro / parallel-n64

Optimized/rewritten Nintendo 64 emulator made specifically for Libretro. Originally based on Mupen64 Plus.
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Objects appearing through walls and textures #582

Open shlomi-toren-sp opened 5 years ago

shlomi-toren-sp commented 5 years ago

Hey, I ran into this issue on my Android (Galaxy Note 9, Exynos), all video drivers appear to behave the same way: WhatsApp Image 2019-08-29 at 00 03 41

Note the lum beneath Rayman's right hand, it's on the other side of the slope but appears through it. Usually, in this game, it's lums and projectiles that display this behavior.

mudlord commented 5 years ago

Plugin problem, use mupen-next.

shlomi-toren-sp commented 5 years ago

That's not much of a solution though is it? There's a bug that should be fixed.

mudlord commented 4 years ago

If I had a decent phone such as a Samsung Galaxy 9 to test on, yes I would work on it, but I don't.

sonofevil commented 3 years ago

Getting the same issue. Just wanted to add that this happens with glide64, gln64 and rice, but not with angrylion and parallel, but the latter two are extremely slow and stuttery. Also this bug seems to be completely independent of every other graphics setting.

Also the lums aren't faint like in OPs screenshot but completely visible as if there was no wall between, and they are also visible through the player model.

Using Galaxy A50.

Btw Mupen has a worse bug where lums aren't visible at all from most angles.