Open Tasosgemah opened 4 years ago
I have also experienced the same problem as Tasosgemah.
Due to code compilation of basic blocks using LLVM. LLVM is basically being used as a self contained C compiler here to build each basic block. Compiling each C basic block incurs a performance penalty.
Ideally it should be replaced with something like libjit/GNU Lightning/Xbyak, to emit machine code directly.
Should be fixed with newest build.
Seems it's not yet uploaded as i still get the freezes after updating just now. Will test again tomorrow.
I have tested the latest version (2.0-rc2 519e642) but the freezes still appear.
Do you have a savestate where these stalls happen?
No need for a save state, they happen at the very start of the game. Even when Conker rubs the RARE logo during the intro. Not sure if ingame the freezes still happen but they do in the starting pub area where the main menu is. I stopped testing after that.
I've been testing for a while and it also happens in gameplay and the rest is as tasosgemah says.
That was the spot @Tasosgemah where I had stalls, now they seem fixed for me, then again I am on high endish hardware.
Isnt this hacktarux dynarec related?
Ι have an i5 4670 CPU and a GTX 1060 6GB.
Using Windows 10.
i5 3570 no k and r9 380 windows 10.
Using the dynarec option with Angrylion and Parallel. Tried the different sync levels but they didn't make any difference.
These issues aren’t present in latest Parallel-N64 builds when using Pure-Interpreter and Parallel-RDP, though Vulkan support is required and host CPU needs to be running at least 4Ghz.
The game works and runs at full speed but in steady intervals it temporarily freezes for a few seconds.