libretro / parallel-n64

Optimized/rewritten Nintendo 64 emulator made specifically for Libretro. Originally based on Mupen64 Plus.
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(ParaLLEl-RDP) VI Interlacing option doesn't appear anymore #750

Open Rally10 opened 2 years ago

Rally10 commented 2 years ago

Using Retroarch 1.10.3 and parallel-n64 2.0-rc2 1922f4a. Similar to [libretro/mupen64plus-libretro-nx/issues/251] but now with parallel core. Before, parallel had this option called VI Interlacing with weave or bob deinterlace. Now parallel core defaults to bob deinterlacing, which makes difficult to use with crt shaders with interlacing support or crt switchres as it needs weave for it.

mudlord commented 2 years ago

Did it work before? it is strange a HLE update would break things.

Rally10 commented 2 years ago

Tbh I'm not really sure since I used this core only with HLE plugins (glide64). Recently I switched to parallel gfx plugin for more accuracy. I works fine but the thing is that the option "(ParaLLEl-RDP) VI Interlacing" is missing. I saw this option in a picture of the libreto blog from may 13, 2020 so I thought it was there for earlier versions. parallel-options-768x569

2022-06-25_18-25

Link to the blog: https://www.libretro.com/index.php/parallel-rdp-rewritten-from-scratch-available-in-parallel-n64-right-now-for-retroarch/