libretro / pcsx_rearmed

ARM optimized PCSX fork
GNU General Public License v2.0
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dualshock - Start button does not work #246

Closed LodanZark closed 1 year ago

LodanZark commented 5 years ago

When I defined the pad type to dualshock, the start button does not work, but by changing it to standard it works again, is it a bug, or I am doing something wrong? My core options settings:

pcsx_rearmed_frameskip = "0"
pcsx_rearmed_bios = "auto"
pcsx_rearmed_region = "auto"
pcsx_rearmed_memcard2 = "disabled"
pcsx_rearmed_pad1type = "dualshock"
pcsx_rearmed_pad2type = "dualshock"
pcsx_rearmed_pad3type = "dualshock"
pcsx_rearmed_pad4type = "dualshock"
pcsx_rearmed_pad5type = "dualshock"
pcsx_rearmed_pad6type = "dualshock"
pcsx_rearmed_pad7type = "dualshock"
pcsx_rearmed_pad8type = "dualshock"
pcsx_rearmed_multitap1 = "auto"
pcsx_rearmed_multitap2 = "auto"
pcsx_rearmed_negcon_deadzone = "15"
pcsx_rearmed_negcon_response = "linear"
pcsx_rearmed_vibration = "enabled"
pcsx_rearmed_dithering = "disabled"
pcsx_rearmed_drc = "enabled"
pcsx_rearmed_psxclock = "57"
pcsx_rearmed_duping_enable = "enabled"
pcsx_rearmed_show_bios_bootlogo = "disabled"
pcsx_rearmed_spu_reverb = "enabled"
pcsx_rearmed_spu_interpolation = "cubic"
pcsx_rearmed_idiablofix = "disabled"
pcsx_rearmed_pe2_fix = "disabled"
pcsx_rearmed_inuyasha_fix = "disabled"
pcsx_rearmed_neon_enhancement_enable = "disabled"
pcsx_rearmed_neon_enhancement_no_main = "disabled"
pcsx_rearmed_neon_interlace_enable = "disabled"
LodanZark commented 5 years ago

Switching the extra pads to "none" made the start button work for the "tekken3 (usa)" but issue remains in tekken 1 and 2

pcsx_rearmed_pad1type = "dualshock"
pcsx_rearmed_pad2type = "dualshock"
pcsx_rearmed_pad3type = "none"
pcsx_rearmed_pad4type = "none"
pcsx_rearmed_pad5type = "none"
pcsx_rearmed_pad6type = "none"
pcsx_rearmed_pad7type = "none"
pcsx_rearmed_pad8type = "none"

It seems I will leave the following settings to maximize compatibility until the issue gets fixed:

pcsx_rearmed_pad1type = "standard"
pcsx_rearmed_pad2type = "standard"
pcsx_rearmed_pad3type = "none"
pcsx_rearmed_pad4type = "none"
pcsx_rearmed_pad5type = "none"
pcsx_rearmed_pad6type = "none"
pcsx_rearmed_pad7type = "none"
pcsx_rearmed_pad8type = "none"
ghost commented 5 years ago
notaz commented 1 year ago

Multitap should no longer break games.