libretro / pcsx_rearmed

ARM optimized PCSX fork
GNU General Public License v2.0
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Gundam Battle Assault 2 Audio Pop/Tearing RetroArch stable 1.7.6 #254

Closed ProtoCas closed 1 year ago

ProtoCas commented 5 years ago

Audio for this particular game works until a character is waiting for the next opponent in story mode. Also the popping/tearing occurs when doing a super move in story mode. Tested with both audio core and RetroArch settings on the PSVita/TV as well as both pbp and bin/cue versions even though there are two bin files with this game. Not a major issue but it is quite noticeable.

ghost commented 5 years ago

are you able to test with standalone or psc if you have if any of the tweaks there fixes or at least remedies this behavior?

ProtoCas commented 5 years ago

This has been consistently the same ever since RetroArch has had the PCSX_Rearmed core. I haven’t try the standalone though. I’ll try to find it and try that. For the tweaks, I’ve messed with BIOS files along with the HLE, frame rates, audio sync, hrz adjustments and other suggestions on google. It’s all been a no-go and the pops are consistently present at those sections. I can’t really complain since Adrenaline doesn’t have a proper popsloader to load the game correctly and I am grateful to have played this portable again :)

VGkav commented 5 years ago

I can confirm this on the PSC (using the Retroarch core), loud static is heard a few times before the match starts, I fiddled with some options but didn't make a difference.

ghost commented 5 years ago

@AnotherLife are you able to compile pcsx for whatever device you use it on? i could modify my pcsx on own repo to add the advance options and see any of these options help. also, could you try without dynarec? (in case you are using one...)

on topic, i dont hear this "pop" or tearing though i hear screeching sound similar when reading non-audio data read during an audio stream (dont have the right words)

VGkav commented 5 years ago

Yes, sudden loud static for me on the PlayStation Classic (dynarec+neon, build from 2-3 weeks ago). Does it happen on Windows? I will test tomorrow.

I can't build for the PSC, I need to install a version of gcc for ARM targets, I think?

gameblabla commented 3 years ago

Still an issue, even on PCSX Redux i believe. I believe this is either a CDROM or SPU bug.

notaz commented 1 year ago

loud static is heard a few times before the match starts

Couldn't reproduce so assuming fixed. If there is still an issue please explain how to easily reproduce.