Closed eadmaster closed 10 months ago
I couldn't reproduce it on my side (at least with a bin/cue build) on both the libretro core and the stock pcsx_rearmed.
It appears that this issue only affects the CHD related code, not the bin/cue format. In fact, the titlescreen has no music on the CHD version whereas bin/cue plays it as normal, which just points us towards the CHD code being to blame.
I thought that it was possibly a thread issue with the CDDA music code as well so i tested it with my PR https://github.com/libretro/pcsx_rearmed/pull/552 but it doesn't do anything different for this game.
Unfortunately if you want to play this game normally, you'll have to use the bin/cue format for now.
Thank you for reporting this, so now i know a workaround.
If it is a CHD-related bug there may be other games affected. Btw I guess libchdr itself it's fine because i've tested the very same chd file with the libretro-beetle-psx core and was working fine.
Thank you for reporting this, so now i know a workaround.
If it is a CHD-related bug there may be other games affected. Btw I guess libchdr itself it's fine because i've tested the very same chd file with the libretro-beetle-psx core and was working fine.
Hi.
I can confirm this issue.
I tried the Rage Racer in the follow situations:
1 cue and 17 bin files (which match with redump's SH1 hashs); 1 cue and 1 bin file (the same 17 bin files combined); and 1 chd (created with the 1 cue and 17 bin files or 1 cue and 1 bin file).
Using cue and bin files the game works perfectly, in any situation. Using the chd versions I had the same problem in both situations: The song after choosing the car runs wrong. If you try to choose the soundtrack, the game plays a wrong track and only the final part of it. If you don't choose a soundtrack, the game won't play a song.
Games with one/two/three/four bin files, like Guilty Gear or Brave Fencer Musashi, work perfectly.
I test on 3 different machines:
My laptop running linux and using flatpak retroarch; My OUYA console using retroarch download from the official website; and My Raspberry Pie 4 with retropie in 4.8.
Retroarch in version 10.
Seems to be playing correctly now.
Description
While playing Punky Skunk the BGM does not play correctly in stages following the first one (it does not start or it loops after a few seconds). Verified with a good dump coming from redump.org, converted to CHD.
Steps to reproduce
When did the behavior start?
After a few seconds of playing.
Your device/OS/platform/architecture
test #1: Ubuntu 18.04.2 LTS, x86_64 test #2: Android 9, Amlogic S905X3
Logs (enable file logging and set log levels to DEBUG for core and frontend)
(running with
retroarch --verbose
did not show any error on the console)Screenshots (if needed for visual confirmation)
Others (save states and/or save files nearest to the affected area, compressed)
Punky Skunk (USA).srm.zip