Closed bslenul closed 12 months ago
Any idea why does this option exist? IMO it should be always on as otherwise it's just useless memory copying. It was added in 0e5a7b7d5a4894754a73d0ea496b3b7b3f6b32d8 without explanation.
Nope, no idea why it was added. Would there be any reason to ever turn it OFF? Looks like the code already checks if the frontend supports dupe + it says it provides a small performance boost, so it doesn't sound very useful.
In any case, it looks fine now with that latest commit 👍
Ok I've dropped the option. It can be brought back easily by reverting if needed.
PCSX-ReARMed Version
r23l 3059453
Your device
PC
Operating System of your device
Windows
CPU architecture
x86-64 (64bit Intel, AMD, etc.)
Issue description
When Vulkan is selected as video driver in RetroArch and "Frame Duping" is disabled in the PCSX ReARMed core options, the FMVs don't display properly, it's like every 2-3 frames it rolls back a few frames behind.
Example with Alundra's intro:
https://user-images.githubusercontent.com/33353403/195898920-31f8fa1d-17c5-4738-9c04-2819ae09b9b5.mp4
And here's a frame by frame scene from that same FMV, easier to see what's happening:
https://github.com/libretro/pcsx_rearmed/assets/33353403/ade4b75d-73f2-4f37-894e-fa5645cfeec1
It does not happen with D3D11 and GLCore video drivers. Not entirely sure if it's a core issue or a RetroArch one, if this is a RA issue I'll close this one and re-open in the correct repo.
Step-by-step reproduction and logs
Only tested with Windows 10, idk it can be reproduced on other OSes.