It fixes one last race with the threaded compiler, which would trigger rarely with some games. I could not detect any more bugs with the address sanitizer, so I declare the threaded compiler stable now, and enabled it by default in Lightrec's CMake script. I leave it up to you to decide whether or not you want to enable it by default in the makefiles.
It also changes the priority of the blocks being recompiled, so that the blocks that are needed ASAP have priority over the blocks that are used sparsely.
Bump to the latest version of Lightrec.
It fixes one last race with the threaded compiler, which would trigger rarely with some games. I could not detect any more bugs with the address sanitizer, so I declare the threaded compiler stable now, and enabled it by default in Lightrec's CMake script. I leave it up to you to decide whether or not you want to enable it by default in the makefiles.
It also changes the priority of the blocks being recompiled, so that the blocks that are needed ASAP have priority over the blocks that are used sparsely.