Some misc. fixes to the constant propagation, CPU count detection for the threaded recompiler, disabled a part of the MULT/DIV optimization that misbehaved, and added a workaround for a buggy Lightning on x86.
I also reverted the change that required a specific memory map, it will now work again with setups where the PSX memories are mapped at different offsets.
Updated. I moved the functionality of lightrec_plugin_clear_block_caches() directly inside lightrec_set_cycles_per_opcode(), so PCSX doesn't need to mess with Lightrec's internals anymore.
Some misc. fixes to the constant propagation, CPU count detection for the threaded recompiler, disabled a part of the MULT/DIV optimization that misbehaved, and added a workaround for a buggy Lightning on x86.
I also reverted the change that required a specific memory map, it will now work again with setups where the PSX memories are mapped at different offsets.
Fixes #830.