It seems like a relatively recent change in Unai's new renderer's code caused a regression, if I had to give an estimate to when the change must've happened, I'll say between the end of October and the 16th of November.
As can be seen in the images, it seems like the renderer skips some pixels at the edge of triangles and as such we can see some gaps between them. This didn't occur a month ago with an older version and enabling the old renderer fixes it but obviously introduces a bunch of others(which are expected).
I tested with Crash 1, Tomba and Xenogears and all of them had those gaps.
PCSX-ReARMed Version
r24l 279aa48
Your device
New 3DS
Operating System of your device
Other (consoles, etc.)
CPU architecture
ARM 32bit
Issue description
It seems like a relatively recent change in Unai's new renderer's code caused a regression, if I had to give an estimate to when the change must've happened, I'll say between the end of October and the 16th of November. As can be seen in the images, it seems like the renderer skips some pixels at the edge of triangles and as such we can see some gaps between them. This didn't occur a month ago with an older version and enabling the old renderer fixes it but obviously introduces a bunch of others(which are expected). I tested with Crash 1, Tomba and Xenogears and all of them had those gaps.
Step-by-step reproduction and logs
No response