Closed Cee123 closed 3 years ago
could you please try the controls with the wii image in #150?
could you please try the controls with the wii image in #150?
Ok nice, will try that and see if it works.
could you please try the controls with the wii image in #150?
I'm a bit confused. Do you mean try the retroarch.dol mentioned in that thread to get the log file?
yes... the logging doesn't matter. It's from my own repo and has bitmask support. I'm interested if controls work with this.
yes... the logging doesn't matter. It's from my own repo and has bitmask support. I'm interested if controls work with this.
Alright cool, I'll try that. I'll let you know if it works.
yes... the logging doesn't matter. It's from my own repo and has bitmask support. I'm interested if controls work with this.
Alright well it tried that version and it does work! The controls do work now! That's fantastic. They appear to be fixed.
super. fix will be imported by the next merge from my repo.
super. fix will be imported by the next merge from my repo.
Great work! Thank you so much, appreciate that. All working good now.
Could you check if this is still crashing for 32x? (I have replaced the file because it was damaged) retroarch_wii.dol.gz
Could you check if this is still crashing for 32x? (I have replaced the file because it was damaged) retroarch_wii.dol.gz
Thanks, I'll check it now.
Could you check if this is still crashing for 32x? (I have replaced the file because it was damaged) retroarch_wii.dol.gz
Seems to be the same. Strange.
could you send me the log, please?
could you send me the log, please?
There was nothing in the log folder. For some reason it didn't generate a log file. I'll turn on that feature and try and get it to generate one.
Thanks, that did indeed help. Would you please try this? retroarch_wii.dol.gz
I've tested a few games and have the logs for them. I'm going through them. Some freeze and some make it to the Sega logo and then crash.
Thanks, that did indeed help. Would you please try this? retroarch_wii.dol.gz
Alright cool will try that. Thanks.
Doesn't crash now, now it just freezes. Here's the log file for that game. retroarch2021_04_1918_23_21.log
Don't know if these would help too. Might help narrow it down (or not)
After Burner Complete retroarch2021_04_1917_52_56.log
Amazing Spider-man retroarch2021_04_1917_54_19.log
BC Racers retroarch2021_04_1917_55_36.log
Blackthorne retroarch2021_04_1918_00_04.log
Cyber Brawl - Cosmic Carnage retroarch2021_04_1918_04_07.log
Darxide retroarch2021_04_1918_06_22.log
Doom retroarch2021_04_1918_08_26.log
Ecco the Dolphin (makes it to the Sega logo) retroarch2021_04_1918_09_37.log
FIFA Soccer '96 retroarch2021_04_1918_13_16.log
Golf Magazine 36 Great Holes retroarch2021_04_1918_14_47.log
Kolibri retroarch2021_04_1918_16_09.log
It's not crash dumping with that version. Just freezing upon launch.
I've enabled some more debug output: retroarch_wii.dol.gz Please try this at lest with doom, blackthorne and 36 holes and post the logs.
I've enabled some more debug output: retroarch_wii.dol.gz Please try this at lest with doom, blackthorne and 36 holes and post the logs.
Ah thanks, I'll try that.
I've enabled some more debug output: retroarch_wii.dol.gz Please try this at lest with doom, blackthorne and 36 holes and post the logs.
Golf Magazine 36 Great Holes Starring Fred Couples (Japan, USA).log Blackthorne (USA).log Doom (Japan, USA).log
Here's the rest of them. Just in case some of the others are experiencing other unexplained or unrelated bugs. After Burner Complete ~ After Burner (Japan, USA).log Amazing Spider-Man, The - Web of Fire (USA).log BC Racers (USA).log Brutal Unleashed - Above the Claw (USA).log Chaotix ~ Knuckles' Chaotix (Japan, USA).log Cyber Brawl ~ Cosmic Carnage (Japan, USA).log Darxide (Europe) (En,Fr,De,Es).log ECCO the Dolphin CinePak Demo (Japan, USA) (Developer Cart).log FIFA Soccer '96 (Europe) (En,Fr,De,Es,It,Sv).log Kolibri (USA, Europe).log Metal Head (Japan, USA).log Mortal Kombat II (Japan, USA).log Motocross Championship (USA).log NBA Jam - Tournament Edition (World).log NFL Quarterback Club (World).log Parasquad ~ Zaxxon's Motherbase 2000 (Japan, USA).log Pitfall - The Mayan Adventure (USA).log Primal Rage (USA, Europe).log RBI Baseball '95 (USA).log Sangokushi IV (Japan).log Shadow Squadron ~ Stellar Assault (USA, Europe).log Soulstar X (USA) (Proto).log Space Harrier (Japan, USA).log Star Trek Starfleet Academy - Starship Bridge Simulator (USA).log Star Wars Arcade (USA).log Stellar Assault (Japan).log Tempo (Japan, USA).log T-Mek (USA, Europe).log Toughman Contest (USA, Europe).log Virtua Fighter (Japan, USA).log Virtua Hamster (USA) (Proto).log Virtua Racing Deluxe (USA).log World Series Baseball Starring Deion Sanders (USA).log WWF Raw (World).log WWF WrestleMania - The Arcade Game (USA).log X-Men (USA) (Proto).log
uuhh the logs are too short... I'll make you a version with "optimized" output.
Here's a version with more compact logging: retroarch_wii.dol.gz You do not need to do the full monty. Just do it with the 3 from my list and a few more if you like. BTW thank you for being so persistent with testing!
uuhh the logs are too short... I'll make you a version with "optimized" output.
Ah right, yeah they probably would've been longer if I left it longer. It would freeze up so I didn't think it was doing anything, so I had to hard reset the system.
Here's a version with more compact logging: retroarch_wii.dol.gz You do not need to do the full monty. Just do it with the 3 from my list and a few more if you like. BTW thank you for being so persistent with testing!
Thanks for that. I'll try with just those couple of games. Looks like it's doing the same thing with all of them anyway. No worries, glad I could help!
How long should I leave it generating the log files? Seems like it's just frozen and goes on forever... Until I hard reset. These are probably going to be too short as well. If they are just let me know, and I'll leave it to generate for much longer. Blackthorne (USA).log Doom (Japan, USA).log Golf Magazine 36 Great Holes Starring Fred Couples (Japan, USA).log
This is for Blackthorne. I left it generating for about an hour before I hard reset it. retroarch2021_04_2020_51_41.log
Doom. Been generating for about an hour before I hard reset. retroarch2021_04_2021_48_54.log
Golf Magazine 36 Great Holes. Stopped at a hard reset after about an hour. retroarch2021_04_2022_43_43.log
super, thank you.
Hmm, the simulated mmap returns dirty memory, which might confuse the drc. Here's one to check this: retroarch_wii.dol.gz From what I see that long a runtime isn't really necessary. Some minutes with one of the games should be enough for checking.
super, thank you.
No worries, glad to help. Thank you for helping.
Hmm, the simulated mmap returns dirty memory, which might confuse the drc. Here's one to check this: retroarch_wii.dol.gz From what I see that long a runtime isn't really necessary. Some minutes with one of the games should be enough for checking.
Alright will check that one out to confirm.
Here's the log file for Doom with the latest dol provided retroarch2021_04_2110_51_51.log
Hmm, this looks more and more like someone is overwriting memory. Here's some checking to try to verify this: retroarch_wii.dol.gz
Hmm, this looks more and more like someone is overwriting memory. Here's some checking to try to verify this: retroarch_wii.dol.gz
That's strange, not sure why that would be or what is happening there. But anyways, here are the logs from the latest .dol you provided.
Blackthorne: retroarch2021_04_2118_45_23.log Doom: retroarch2021_04_2118_52_22.log
yes, either the memory is overwritten, the pointer is invalid, or the index is off. I doubt the latter 2 though - it works fine on every other platform.
yes, either the memory is overwritten, the pointer is invalid, or the index is off. I doubt the latter 2 though - it works fine on every other platform.
What could cause that to happen? Really strange. If that's the case then I've got no idea.
ATM no idea. I wouldn't suspect the emulation core code. That runs fine on a plethora of other hosts, including 32 bit PPC big endian (G4 Mac) and 64 bit PPC little endian (qemu). Besides, I regularly check for this by running ASAN on x86-64. I might be either the platform adaption inside the core, or maybe a bug in retroarch, or something in newlib or the underlying OS. Lots of possibilities :-(
ATM no idea. I wouldn't suspect the emulation core code. That runs fine on a plethora of other hosts, including 32 bit PPC big endian (G4 Mac) and 64 bit PPC little endian (qemu). Besides, I regularly check for this by running ASAN on x86-64. I might be either the platform adaption inside the core, or maybe a bug in retroarch, or something in newlib or the underlying OS. Lots of possibilities :-(
That's interesting. That's what I was thinking too, seems to work fine on other platforms such as 3DS, linux, android etc. Damn sounds like a lot of possibilities. Could be anything. Doesnt really narrow it down. :/
ATM no idea. I wouldn't suspect the emulation core code. That runs fine on a plethora of other hosts, including 32 bit PPC big endian (G4 Mac) and 64 bit PPC little endian (qemu). Besides, I regularly check for this by running ASAN on x86-64. I might be either the platform adaption inside the core, or maybe a bug in retroarch, or something in newlib or the underlying OS. Lots of possibilities :-(
That's interesting. That's what I was thinking too, seems to work fine on other platforms such as 3DS, linux, android etc. Damn sounds like a lot of possibilities. Could be anything. Doesnt really narrow it down. :/
is Sega Cd working now at least?
ATM no idea. I wouldn't suspect the emulation core code. That runs fine on a plethora of other hosts, including 32 bit PPC big endian (G4 Mac) and 64 bit PPC little endian (qemu). Besides, I regularly check for this by running ASAN on x86-64. I might be either the platform adaption inside the core, or maybe a bug in retroarch, or something in newlib or the underlying OS. Lots of possibilities :-(
Maybe the problem is not with the Wii Devkit? I recently had some problems fixed in it ... https://github.com/ekeeke/Genesis-Plus-GX/issues/357#issuecomment-812219447
I've put in zeroing of 32x memories on startup. Could you please do another check? retroarch_wii.dol.gz
I don't know if MCD is working on Wii or Wii U. All I can tell you is it works fine on a G4 running OSX and on qemu running void linux, both using a 32 bit powerpc processor in big endian mode. So, to my best knowledge it should work.
ATM no idea. I wouldn't suspect the emulation core code. That runs fine on a plethora of other hosts, including 32 bit PPC big endian (G4 Mac) and 64 bit PPC little endian (qemu). Besides, I regularly check for this by running ASAN on x86-64. I might be either the platform adaption inside the core, or maybe a bug in retroarch, or something in newlib or the underlying OS. Lots of possibilities :-(
That's interesting. That's what I was thinking too, seems to work fine on other platforms such as 3DS, linux, android etc. Damn sounds like a lot of possibilities. Could be anything. Doesnt really narrow it down. :/
is Sega Cd working now at least?
I just tried Sega CD with Picodrive and it crash dumps on Wii as well. But I tried to run them as chd files. They do work with Genesis Plus.
The log for After Burner Complete and Sonic CD retroarch2021_04_2121_16_02.log retroarch2021_04_2122_51_12.log
I've put in zeroing of 32x memories on startup. Could you please do another check? retroarch_wii.dol.gz
I don't know if MCD is working on Wii or Wii U. All I can tell you is it works fine on a G4 running OSX and on qemu running void linux, both using a 32 bit powerpc processor in big endian mode. So, to my best knowledge it should work.
Thanks, I'll try that now.
Latest log for Doom. retroarch2021_04_2123_00_37.log
Looks like it's doing things a bit differently according to the log. But still frozen with no output.
How long did that run?
The controls do not respond at all using this core on the Wii. Needs a fix.
Related to issue: libretro/RetroArch#11217