Closed alfonsico closed 11 months ago
Virtual keyboard is already available, just press select button. Note that you need data files installed to have the virtual keyboard working. Also the right analog stick will emulate numeric pad direction keys, which would make the job for your case.
Thanks I could enter number with the trick I will investigate about data file for figure out the path where I need to save them, I would like see the virtual keyboard in Wii U
Is there any chance to implement a “point and action” with Gamepad touch screen. You can point at but the action are with buttons
Second idea. Is it possible use a wiimote as a pointer with IR?
The datafiles can be downloaded from here (or through retroarch online updater) and must be placed in retroarch system folder (the one containing scummvm.ini
) under scummvm
subfolder.
Is there any chance to implement a “point and action” with Gamepad touch screen. You can point at but the action are with buttons
The hardware support is provided by the libretro API, if there is a supported touchpad tap input I think you should see it in retroarch input menu and customize the relevant retropad button used for mouse click in scummvm to this tap input. If there is no hardware support in the API there is nothing that can be done from within the core.
Second idea. Is it possible use a wiimote as a pointer with IR?
I remember that was working on WII, not sure if on wiiu it's the same.
However same as previous point regarding hardware support, if it's there it will work out of the box, as support for RETRO_DEVICE_POINTER
is already implemented in the core.
Closing this as OP was answered (though the right analog stick part is superseded, with current retropad mapping settings number keys can be set up as needed).
Sorry if it's dupe
I can't begin Monkey 2 game cause it need enter some numbers as a key
Is there a way to virtualize a keyboard in Wii U?
Thanks