Closed cmitu closed 5 months ago
@spleen1981 Yes, I think that's ok. I'm building now with FORCE_OPENGLES2=1
and OpenGLES2 is used during the build, whereas before it was defaulting to OpenGL (inherited from the unix 64bit
platform).
Thank you for the changes, when they're added to the master
branch, then I'll integrate the build options into our package script.
Hi,
the recently added OpenGL HW renderer option and corresponding build flags are great for 3D games in ScummVM. One thing that could be improved would be the selection of which HW renderer context to be requested/used by the core. Right now, if I'm reading correctly the libretro backend Makefile, the choice is dictated by the
platfom
parameter passed on tomake
.It would be beneficial to allow overriding of the _HAVEGL flags so that for platforms unknown/not configured in the Makefile the correct HW renderer can be selected during build. I.e. to allow building for a Raspberry Pi5/Orange Pi5 with
make HAVE_MT32=1 HAVE_OPENGLES2
when RetroArch is built also with GLES3/GLES2 support.