The shader in question is giving me the following error log when trying to load it with the glcore. Unsure if that is a drive problem or some issue with my own environment. Anyone else is having issues?
Log:
[INFO] [Shaders]: Specific shader preset found at "D:\Games\Emulators\System Files\config\global.slangp".
[INFO] [slang]: Compiling shader: "D:\Games\Emulators\RetroArch\shaders\shaders_slang\denoisers\shaders\fast-bilateral.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
[INFO] [slang]: Compiling shader: "D:\Games\Emulators\RetroArch\shaders\shaders_slang\xbr\shaders\super-xbr\super-xbr-pass0.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #1.
[INFO] [slang]: Compiling shader: "D:\Games\Emulators\RetroArch\shaders\shaders_slang\xbr\shaders\super-xbr\super-xbr-pass1.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #2.
[INFO] [slang]: Compiling shader: "D:\Games\Emulators\RetroArch\shaders\shaders_slang\xbr\shaders\super-xbr\super-xbr-pass2.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
[INFO] [slang]: Compiling shader: "D:\Games\Emulators\RetroArch\shaders\shaders_slang\windowed\shaders\jinc2.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
[INFO] [slang]: Compiling shader: "D:\Games\Emulators\RetroArch\shaders\shaders_slang\crt\shaders\hyllian\crt-hyllian.slang".
[INFO] [slang]: Building pass #0 (N/A)
[INFO] [slang]: Building pass #1 (N/A)
[INFO] [slang]: Building pass #2 (N/A)
[ERROR] [slang]: Texture name 'XbrSource' not found in semantic map, Probably the texture name or pass alias is not defined in the preset (Non-semantic textures not supported yet)
[ERROR] [slang]: Failed to reflect SPIR-V. Resource usage is inconsistent with expectations.
[ERROR] [GLCore]: Failed to create preset: "D:\Games\Emulators\System Files\config\global.slangp".
[ERROR] [GLCore]: Failed to create filter chain: "D:\Games\Emulators\System Files\config\global.slangp". Falling back to stock.
The shader in question is giving me the following error log when trying to load it with the
glcore
. Unsure if that is a drive problem or some issue with my own environment. Anyone else is having issues?Log: