Closed turboboy215 closed 4 years ago
It probably came back with this commit: https://github.com/libretro/snes9x/commit/52f521160a3fed88dcbf8050e41b3c4078fb04d4
Without that commit, the image is broken all the time (wrong pitch). This has been a frustrating whack-a-mole problem...
Please try this https://ci.appveyor.com/project/funbars/snes9x/builds/24824162/artifacts
@bearoso: https://github.com/snes9xgit/snes9x/blob/master/libretro/jni/Android.mk snes_ntsc.c compiles 555.
Add LOCAL_CFLAGS := $(COREFLAGS)
to force 565.
How do I use this code? It looks like it most likely fixes the problem, but I don't know how to use this AppVeyor website to compile the code to a core.
Appveyor built Android cores at link above. Select *.so core for your Android and play.
Or you need compile for yourself? Edit this file:
https://github.com/snes9xgit/snes9x/blob/master/appveyor.yml
image: Visual Studio 2017
shallow_clone: true
environment:
ANDROID_NDK: 'C:\ProgramData\Microsoft\AndroidNDK64\android-ndk-r17'
init:
- set Path=%ANDROID_NDK%;%Path%
build_script:
- cd libretro\jni && ndk-build
artifacts:
- path: '**\libs\**\*.so'
I can load the .so file into RetroArch, but there's no updated info on it, and I can't load ROMs with the core since they aren't associated with it. What do I do? I tried doing the "Core updater" with no success. It still won't let me open ROMs with it, as it just shows the list of other SNES cores.
you should be able to load core > pick it from the list even with its raw lib name > load content
It still won't show up, even with the raw name libretro.so. When I load the core, it doesn't give me the option for core info like the others, and it won't show up in the list of selected cores after I add the core. Is there something I need to update, like a missing configuration file?
Other than rename "snes9x_libretro_android.so", no idea. Maybe core in wrong folder? Or try another core?
Submitted fix upstream, since makefile is clearly wrong. I think it'll work.
Yes! Renaming the core file worked! Thank you! And that problem was fixed, so now I can play SNES games with the effect! Feel free to close this issue now.
Yes, Appveyor build works here, even with the NTSC filter enabled. Thanks @funbars!
When I try running any game with a filter, the screen looks absolutely hideous with a mixture of green and blue colors, the same effect in the picture below that someone posted a while ago but was supposedly fixed.
When I try using the PC version, it works fine. Why is this happening to me? Is this some color conversion issue that never got fixed on Android?