Closed brenodantas10 closed 5 years ago
RetroArch handles the softpatching in this case, rather than the core (aside from the needs_fullpath aspect). I think you might have better luck with this issue on the RetroArch tracker.
Nevertheless, the bps errors are located here: https://github.com/libretro/RetroArch/blob/717c5c1e2ff7753d6583629feb83b8a88db83d60/tasks/task_patch.c#L52
Thank you very much. As this is not related to the core itself, I will close this issue.
To start, the Snes9x libretro core can softpatch the game. But I've noticed that the core doesn't apply some patches even if recognized. So I'd dig down a little bit and reached some conclusions.
PS: As I didn't get any size between 2MB and 3MB i can't confirm the max size that Snes9x core can softpatch. PS-2: Did tested with headed and unheaded versions of the game. PS-3: Super Mario World unheaded version has 512kB. PS-4: A list of used hacks will be in an attached file (I may have to do a bigger list)
Tested Hacks.txt log-not-working.txt log-working.txt