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libretro
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snes9x2002
Snes9x 2002. Port of SNES9x 1.39 for libretro (was previously called PocketSNES). Heavily optimized for ARM.
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[WiiU] Aroma CFW Compatibility
#59
Ploggy
closed
1 week ago
0
Add CodeQL workflow for GitHub code scanning
#58
lgtm-com[bot]
opened
1 year ago
0
Makefile fix to enable build for "unix-armv7-hardfloat-neon"
#57
zoltanvb
closed
1 year ago
0
Frameskip really jerky on PowKiddy V90 [MIYOO CFW]
#56
daFourch
opened
1 year ago
1
Make transparency effects configurable
#55
jSTE0
closed
2 years ago
0
Add optional low pass audio filter
#54
jdgleaver
closed
2 years ago
0
Improve save state efficiency
#53
jdgleaver
closed
2 years ago
0
Various Improvements
#52
jdgleaver
closed
2 years ago
4
platform/miyoo: Fix build flags and use FAST_ALIGNED_LSB_WORD_ACCESS
#51
jSTE0
closed
2 years ago
0
platforms: Add Miyoo target
#50
jSTE0
closed
2 years ago
0
gfx: Remove unused settings and code
#49
jSTE0
closed
2 years ago
0
Microopt
#48
jSTE0
closed
2 years ago
0
Adds auto-frameskip based on audio capacity
#47
neonloop
closed
2 years ago
0
[PS2] Color palette issues in many games
#46
hugogacia360
opened
2 years ago
1
[Wii] Graphical glitches and sound issues
#45
Cee123
opened
3 years ago
0
Add Ps2 support and solve BGR555 issues
#44
fjtrujy
closed
3 years ago
0
(.gitlab-ci.yml) Add CTR target
#43
jdgleaver
closed
3 years ago
0
Backport colour operations from Snes9x 1.60
#42
jdgleaver
closed
3 years ago
0
libretro: fix msb building
#41
ghost
closed
3 years ago
2
libretro: use input bitmask
#40
ghost
closed
3 years ago
1
Backport color operations from Snex9x 1.60
#39
m45t3r
closed
3 years ago
2
fix emscripten
#38
ToadKing
closed
4 years ago
1
gcw0 patch for performance
#37
Derynect
closed
4 years ago
0
(tvOS) support building using tvOS SDK
#36
yoshisuga
closed
4 years ago
0
Fix mingw cross compile and android compile on ndk r20
#35
webgeek1234
closed
4 years ago
0
Fix save state size
#34
jdgleaver
closed
5 years ago
0
Port input lag fix already used in the other snes9x cores
#33
Brunnis
closed
5 years ago
1
recover 1 frame of input lag
#32
Tatsuya79
closed
5 years ago
0
Two frames of input lag added to all games
#31
Brunnis
closed
5 years ago
2
Fix controller input for Super Mario All-Stars
#30
jdgleaver
closed
5 years ago
0
Fix audio pitch issues (FF6)
#29
jdgleaver
closed
5 years ago
1
Graphical bug
#28
BananaRama203
opened
5 years ago
0
Added Classic Platform structure - ARMv7 Cortex A7 build
#27
BananaRama203
closed
5 years ago
0
Added Hakchi Platform (Nintendo Classics)
#26
BananaRama203
closed
6 years ago
0
Does not work on Nintendo Wii
#25
rogerioronin
closed
3 years ago
2
Refactor android jni makefiles
#24
webgeek1234
closed
6 years ago
0
Fix up android jni makefiles
#23
webgeek1234
closed
6 years ago
0
Make 2 cycles oc profiles.
#22
Tatsuya79
closed
6 years ago
0
renaming
#21
Tatsuya79
closed
6 years ago
0
Overclock by reducing cycles.
#20
Tatsuya79
closed
6 years ago
0
support for iOS arm64 build
#19
yoshisuga
closed
6 years ago
0
Revert 'return false if game is NULL inside retro_load_game'
#18
orbea
closed
7 years ago
0
Backport S-DD1 emulation.
#17
orbea
closed
4 years ago
1
added vita target.
#16
Nunatica
closed
7 years ago
0
for loop initial declarations
#15
kivutar
closed
7 years ago
3
remove some more gcc opts -
#14
joolswills
closed
8 years ago
0
Broken on armv7 (rpi2) when enabling ASM_CPU=1 ASM_SPC700=1
#13
joolswills
closed
8 years ago
18
remove unneeded GCC flags (already enabled by -O3)
#12
joolswills
closed
8 years ago
0
Flicker in Super Mario World 2
#11
KitchUK
opened
8 years ago
2
Unhardcode CC in the Makefile
#10
kivutar
closed
9 years ago
0
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