Closed halsafar closed 12 years ago
Based on reviewing the PS3 port I see you directly set joypad[i].
Yes, control hookup is now very much like SNES9x 1.43, where the joypad array was also being used directly.
You can find working examples for multiplayer in both libsnes.c and emu-ps3.c.
Definitely faster and more reliable than using S9X built ins. I got it working. Thanks!
Is two player support broken or am I setting it up wrong? Turtles in Time and Bomberman 2 (so multitap) appear to not work at all for more than one player. It seems all controllers, even if they S9xReportButton to a different PAD ID always modify player 1. This is a Wii version, I think it has to do with the following piece of code in control.c:
It seems input doesn't work at all without that snippet. If I enable that snippet then input works fine but I can't get multiplayer support to work.