libretro / swanstation

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swanstation crashes after playing for a short time #23

Open Cibomatto2002 opened 2 years ago

Cibomatto2002 commented 2 years ago

here is the log

[INFO] RetroArch 1.10.3 (Git 4dc08fa) [INFO] === Build ======================================= [INFO] CPU Model Name: Intel(R) Celeron(R) J4125 CPU @ 2.00GHz [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES [INFO] Built: Jun 4 2022 [INFO] Version: 1.10.3 [INFO] Git: 4dc08fa [INFO] ================================================= [INFO] [Input]: Found input driver: "dinput". [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 48000.00 Hz. [INFO] [Video]: Set video size to: 1920x1080. [INFO] [GL]: Found GL context: "wgl". [INFO] [GL]: Detecting screen resolution: 1920x1080. [INFO] [WGL]: Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_fra[INFO] [GL]: Vendor: Intel, Renderer: Intel(R) UHD Graphics 600. [INFO] [GL]: Version: 4.6.0 - Build 26.20.100.6813. [INFO] [GL]: Using resolution 1920x1080. [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [GLSL]: Compiling ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling simple ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling modern snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling bokeh shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snowflake shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [GL]: Using GL_RGB565 for texture uploads. [INFO] [XInput]: Found XInput v1.4. [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [Font]: Using font rendering backend: "freetype". [INFO] [Video]: Found display server: "win32". [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency. [INFO] [Display]: Found display driver: "gl". [INFO] [SRAM]: SRAM will not be saved. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl". [INFO] [Core]: Using content: "D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue". [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading core.. [INFO] [Core]: Unloading core symbols.. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] RetroArch 1.10.3 (Git 4dc08fa) [INFO] === Build ======================================= [INFO] CPU Model Name: Intel(R) Celeron(R) J4125 CPU @ 2.00GHz [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES [INFO] Built: Jun 4 2022 [INFO] Version: 1.10.3 [INFO] Git: 4dc08fa [INFO] ================================================= [INFO] [Input]: Found input driver: "dinput". [INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\swanstation_libretro.dll" [INFO] [Overrides]: No core-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\SwanStation.cfg". [INFO] [Overrides]: No content-dir-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\Playstation 1 ROMS.cfg". [INFO] [Overrides]: No game-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\Crash Bandicoot (USA).cfg".

[INFO] [Environ]: GET_LANGUAGE: "0".

[INFO] [Remaps]: Remap directory: "C:\RetroArch-Win64\config\remaps". [INFO] [Overrides]: Redirecting save file to "D:\Savefile\Crash Bandicoot (USA).srm". [INFO] [Overrides]: Redirecting save state to "D:\Savestate\Crash Bandicoot (USA).state".

[libretro INFO] [LibretroHostInterface] Port 1 = Digital Controller (Gamepad) [libretro INFO] [LibretroHostInterface] Port 2 = None [libretro INFO] [LibretroHostInterface] Port 3 = None [libretro INFO] [LibretroHostInterface] Port 4 = None [libretro INFO] [LibretroHostInterface] Port 5 = None [libretro INFO] [LibretroHostInterface] Port 6 = None [libretro INFO] [LibretroHostInterface] Port 7 = None [libretro INFO] [LibretroHostInterface] Port 8 = None

[INFO] [Content]: Content loading skipped. Implementation will load it on its own. [libretro INFO] [Main] retro_load_game(D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue)

[libretro INFO] [HostInterface] Boot Filename: D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [libretro INFO] [HostInterface] Creating 'Cubeb' audio stream, sample rate = 44100, channels = 2, buffer size = 2048 [libretro INFO] [System] Loading CD image 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue'... [libretro INFO] [System] Auto-detected console NTSC-U region for 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' (region NTSC-U) [libretro INFO] [System] Console Region: NTSC-U/C (US, Canada) [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\System BIOS\system". [libretro INFO] [LibretroHostInterface] Running game changed: SCUS-94900 (Crash Bandicoot (USA)) [libretro INFO] [Common::MemoryArena] File mapping name: duckstation_6360_00007FFAEB6ADBE0 [libretro INFO] [Bus] RAM is 2097152 bytes at 000000000B3C0000 [libretro INFO] [GPUBackend] GPU thread started. [libretro INFO] [Bus] Fastmem base (software): 000000000C6C1040 [libretro INFO] [CDROMAsyncReader] Read thread started with readahead of 8 sectors [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [libretro INFO] [LibretroHostInterface] base = 256x239, max = 1024x512, aspect ratio = 1.33, fps = 59.82 [INFO] [Audio]: Set audio input rate to: 44234.67 Hz. [INFO] [Video]: Set video size to: 1920x1080. [INFO] [GL]: Found GL context: "wgl". [INFO] [GL]: Detecting screen resolution: 1920x1080. [INFO] [WGL]: Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_fra[INFO] [GL]: Vendor: Intel, Renderer: Intel(R) UHD Graphics 600. [INFO] [GL]: Version: 4.6.0 - Build 26.20.100.6813. [INFO] [GL]: Using resolution 1920x1080. [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [GLSL]: Compiling ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling simple ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling modern snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling bokeh shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snowflake shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [GL]: Using GL_RGB565 for texture uploads. [INFO] [XInput]: Found XInput v1.4. [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [Font]: Using font rendering backend: "freetype". [INFO] [Video]: Found display server: "win32". [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency. [INFO] [Display]: Found display driver: "gl". [INFO] Initializing rewind buffer with size: 20 MB [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl". [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 15 seconds. [INFO] [Runtime]: Saving runtime log file: "C:\RetroArch-Win64\playlists\logs\SwanStation\Crash Bandicoot (USA).lrtl". [INFO] [Core]: No content, starting dummy core. [INFO] [SRAM]: Saving RAM type #0 to "D:\Savefile\Crash Bandicoot (USA).srm". [INFO] [SRAM]: Saved successfully to "D:\Savefile\Crash Bandicoot (USA).srm". [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading game.. [libretro INFO] [GPUBackend] GPU thread stopped. [libretro INFO] [LibretroHostInterface] Running game changed: () [INFO] [Core]: Unloading core.. [INFO] [Core]: Unloading core symbols.. [INFO] [Core]: Saved core options file to "C:\RetroArch-Win64\config\SwanStation\SwanStation.opt". [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] RetroArch 1.10.3 (Git 4dc08fa) [INFO] === Build ======================================= [INFO] CPU Model Name: Intel(R) Celeron(R) J4125 CPU @ 2.00GHz [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES [INFO] Built: Jun 4 2022 [INFO] Version: 1.10.3 [INFO] Git: 4dc08fa [INFO] ================================================= [INFO] [Input]: Found input driver: "dinput". [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 48000.00 Hz. [INFO] [Video]: Set video size to: 1920x1080. [INFO] [GL]: Found GL context: "wgl". [INFO] [GL]: Detecting screen resolution: 1920x1080. [INFO] [WGL]: Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_fra[INFO] [GL]: Vendor: Intel, Renderer: Intel(R) UHD Graphics 600. [INFO] [GL]: Version: 4.6.0 - Build 26.20.100.6813. [INFO] [GL]: Using resolution 1920x1080. [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [GLSL]: Compiling ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling simple ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling modern snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling bokeh shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snowflake shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [GL]: Using GL_RGB565 for texture uploads. [INFO] [XInput]: Found XInput v1.4. [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [Font]: Using font rendering backend: "freetype". [INFO] [Video]: Found display server: "win32". [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency. [INFO] [Display]: Found display driver: "gl". [INFO] [SRAM]: SRAM will not be saved. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl". [INFO] [Core]: Using content: "D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue". [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading core.. [INFO] [Core]: Unloading core symbols.. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] RetroArch 1.10.3 (Git 4dc08fa) [INFO] === Build ======================================= [INFO] CPU Model Name: Intel(R) Celeron(R) J4125 CPU @ 2.00GHz [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES [INFO] Built: Jun 4 2022 [INFO] Version: 1.10.3 [INFO] Git: 4dc08fa [INFO] ================================================= [INFO] [Input]: Found input driver: "dinput". [INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\swanstation_libretro.dll" [INFO] [Overrides]: No core-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\SwanStation.cfg". [INFO] [Overrides]: No content-dir-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\Playstation 1 ROMS.cfg". [INFO] [Overrides]: No game-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\Crash Bandicoot (USA).cfg".

[INFO] [Environ]: GET_LANGUAGE: "0".

[INFO] [Remaps]: Remap directory: "C:\RetroArch-Win64\config\remaps". [INFO] [Overrides]: Redirecting save file to "D:\Savefile\Crash Bandicoot (USA).srm". [INFO] [Overrides]: Redirecting save state to "D:\Savestate\Crash Bandicoot (USA).state".

[libretro INFO] [LibretroHostInterface] Port 1 = Digital Controller (Gamepad) [libretro INFO] [LibretroHostInterface] Port 2 = None [libretro INFO] [LibretroHostInterface] Port 3 = None [libretro INFO] [LibretroHostInterface] Port 4 = None [libretro INFO] [LibretroHostInterface] Port 5 = None [libretro INFO] [LibretroHostInterface] Port 6 = None [libretro INFO] [LibretroHostInterface] Port 7 = None [libretro INFO] [LibretroHostInterface] Port 8 = None

[INFO] [Content]: Content loading skipped. Implementation will load it on its own. [libretro INFO] [Main] retro_load_game(D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue)

[libretro INFO] [HostInterface] Boot Filename: D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [libretro INFO] [HostInterface] Creating 'Cubeb' audio stream, sample rate = 44100, channels = 2, buffer size = 2048 [libretro INFO] [System] Loading CD image 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue'... [libretro INFO] [System] Auto-detected console NTSC-U region for 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' (region NTSC-U) [libretro INFO] [System] Console Region: NTSC-U/C (US, Canada) [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\System BIOS\system". [libretro INFO] [LibretroHostInterface] Running game changed: SCUS-94900 (Crash Bandicoot (USA)) [libretro INFO] [Common::MemoryArena] File mapping name: duckstation_6360_00007FFAEB6ADBE0 [libretro INFO] [Bus] RAM is 2097152 bytes at 000000000B3C0000 [libretro INFO] [GPUBackend] GPU thread started. [libretro INFO] [Bus] Fastmem base (software): 000000000C6CD040 [libretro INFO] [CDROMAsyncReader] Read thread started with readahead of 8 sectors [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [libretro INFO] [LibretroHostInterface] base = 256x239, max = 1024x512, aspect ratio = 1.33, fps = 59.82 [INFO] [Audio]: Set audio input rate to: 44234.67 Hz. [INFO] [Video]: Set video size to: 1920x1080. [INFO] [GL]: Found GL context: "wgl". [INFO] [GL]: Detecting screen resolution: 1920x1080. [INFO] [WGL]: Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_fra[INFO] [GL]: Vendor: Intel, Renderer: Intel(R) UHD Graphics 600. [INFO] [GL]: Version: 4.6.0 - Build 26.20.100.6813. [INFO] [GL]: Using resolution 1920x1080. [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [GLSL]: Compiling ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling simple ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling modern snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling bokeh shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snowflake shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing

[INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [GL]: Using GL_RGB565 for texture uploads. [INFO] [XInput]: Found XInput v1.4. [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [Font]: Using font rendering backend: "freetype". [INFO] [Video]: Found display server: "win32". [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency. [INFO] [Display]: Found display driver: "gl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl". [INFO] [State]: Loading state "D:\Savestate\Crash Bandicoot (USA).state", 11534360 bytes. [INFO] [State]: Saving state "RAM", 11534360 bytes. [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [INFO] [State]: Loading state "D:\Savestate\Crash Bandicoot (USA).state", 11534360 bytes. [INFO] [State]: Saving state "RAM", 11534360 bytes. [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [MemoryCard] Writing memory card sector 63 [INFO] [State]: Loading state "D:\Savestate\Crash Bandicoot (USA).state", 11534360 bytes. [INFO] [State]: Saving state "RAM", 11534360 bytes. [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [INFO] [Environ]: SET_MESSAGE: Memory card 1 from save state does match current card data. Simulating replugging. [libretro WARN] [DoStateMemcard] Memory card 1 data mismatch. Using current data via instant-replugging. [libretro INFO] [MemoryCard] Writing memory card sector 63 [INFO] [State]: Saving state "D:\Savestate\Crash Bandicoot (USA).state", 11534360 bytes. [INFO] [State]: File already exists. Saving to backup buffer ... [INFO] [State]: Loading state "D:\Savestate\Crash Bandicoot (USA).state", 11534360 bytes. [INFO] [State]: Loading state "D:\Savestate\Crash Bandicoot (USA).state", 11534360 bytes. [INFO] [State]: Saving state "RAM", 11534360 bytes. [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro ERROR] [LUTPageFaultHandler] Loadstore PC not found for 00007FFB29C544C4 in block 0x8001B8BC

retroarch2022_06_0416_57_29.log

Cibomatto2002 commented 2 years ago

I started the game over and didn't use a savestate and so far no crashes.

Cibomatto2002 commented 2 years ago

Changing the CPU execution mode to interpreter seems to fix it I will report back if it crashes again

Cibomatto2002 commented 2 years ago

also changing the CPU Recompiler Fast Memory Access to MMap seems to fix it to so I went back to recompiler.

Cibomatto2002 commented 2 years ago

Looks like changing the CPU Recompiler Fast Memory Access to MMap seems not to fix my crash

ceedveed commented 2 years ago

Looks like changing the CPU Recompiler Fast Memory Access to MMap seems not to fix my crash

I'm having crashing issues as well. Two separate systems (i7 12700K/3080 Ti & i5 3470/1050 Ti), same Retroarch version (1.10.3), same Swanstation core (e15a184), same game.

Setting to MMap did not fix it. I set CPU Execution Mode to Interpreter for now, like you've mentioned previously. Still testing, but no crashes yet.

EDIT: tested for a couple hours on both machines. Still no crashing. Will report back if crash.

EDIT2: tested again on both machines for longer time. No crash. I think using CPU Execution Mode: Interpreter is the fix.

Cibomatto2002 commented 2 years ago

I had it to crash on me when I turned on a shader. The shader was kawase_glow.glslp.

EZE404 commented 2 years ago

It happens to me when I do changes in the core without restarting manually. If you play with core settings, restart, no matter if they seem to work on the fly

Cibomatto2002 commented 2 years ago

It happens to me when I do changes in the core without restarting manually. If you play with core settings, restart, no matter if they seem to work on the fly

thanks for the info.