Open Cibomatto2002 opened 2 years ago
I started the game over and didn't use a savestate and so far no crashes.
Changing the CPU execution mode to interpreter seems to fix it I will report back if it crashes again
also changing the CPU Recompiler Fast Memory Access to MMap seems to fix it to so I went back to recompiler.
Looks like changing the CPU Recompiler Fast Memory Access to MMap seems not to fix my crash
Looks like changing the CPU Recompiler Fast Memory Access to MMap seems not to fix my crash
I'm having crashing issues as well. Two separate systems (i7 12700K/3080 Ti & i5 3470/1050 Ti), same Retroarch version (1.10.3), same Swanstation core (e15a184), same game.
Setting to MMap did not fix it. I set CPU Execution Mode to Interpreter for now, like you've mentioned previously. Still testing, but no crashes yet.
EDIT: tested for a couple hours on both machines. Still no crashing. Will report back if crash.
EDIT2: tested again on both machines for longer time. No crash. I think using CPU Execution Mode: Interpreter is the fix.
I had it to crash on me when I turned on a shader. The shader was kawase_glow.glslp.
It happens to me when I do changes in the core without restarting manually. If you play with core settings, restart, no matter if they seem to work on the fly
It happens to me when I do changes in the core without restarting manually. If you play with core settings, restart, no matter if they seem to work on the fly
thanks for the info.
here is the log
[INFO] RetroArch 1.10.3 (Git 4dc08fa) [INFO] === Build ======================================= [INFO] CPU Model Name: Intel(R) Celeron(R) J4125 CPU @ 2.00GHz [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES [INFO] Built: Jun 4 2022 [INFO] Version: 1.10.3 [INFO] Git: 4dc08fa [INFO] ================================================= [INFO] [Input]: Found input driver: "dinput". [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 48000.00 Hz. [INFO] [Video]: Set video size to: 1920x1080. [INFO] [GL]: Found GL context: "wgl". [INFO] [GL]: Detecting screen resolution: 1920x1080. [INFO] [WGL]: Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_fra[INFO] [GL]: Vendor: Intel, Renderer: Intel(R) UHD Graphics 600. [INFO] [GL]: Version: 4.6.0 - Build 26.20.100.6813. [INFO] [GL]: Using resolution 1920x1080. [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [GLSL]: Compiling ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling simple ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling modern snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling bokeh shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snowflake shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [GL]: Using GL_RGB565 for texture uploads. [INFO] [XInput]: Found XInput v1.4. [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [Font]: Using font rendering backend: "freetype". [INFO] [Video]: Found display server: "win32". [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency. [INFO] [Display]: Found display driver: "gl". [INFO] [SRAM]: SRAM will not be saved. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl". [INFO] [Core]: Using content: "D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue". [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading core.. [INFO] [Core]: Unloading core symbols.. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] RetroArch 1.10.3 (Git 4dc08fa) [INFO] === Build ======================================= [INFO] CPU Model Name: Intel(R) Celeron(R) J4125 CPU @ 2.00GHz [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES [INFO] Built: Jun 4 2022 [INFO] Version: 1.10.3 [INFO] Git: 4dc08fa [INFO] ================================================= [INFO] [Input]: Found input driver: "dinput". [INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\swanstation_libretro.dll" [INFO] [Overrides]: No core-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\SwanStation.cfg". [INFO] [Overrides]: No content-dir-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\Playstation 1 ROMS.cfg". [INFO] [Overrides]: No game-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\Crash Bandicoot (USA).cfg".
[INFO] [Environ]: GET_LANGUAGE: "0".
[INFO] [Remaps]: Remap directory: "C:\RetroArch-Win64\config\remaps". [INFO] [Overrides]: Redirecting save file to "D:\Savefile\Crash Bandicoot (USA).srm". [INFO] [Overrides]: Redirecting save state to "D:\Savestate\Crash Bandicoot (USA).state".
[libretro INFO] [LibretroHostInterface] Port 1 = Digital Controller (Gamepad) [libretro INFO] [LibretroHostInterface] Port 2 = None [libretro INFO] [LibretroHostInterface] Port 3 = None [libretro INFO] [LibretroHostInterface] Port 4 = None [libretro INFO] [LibretroHostInterface] Port 5 = None [libretro INFO] [LibretroHostInterface] Port 6 = None [libretro INFO] [LibretroHostInterface] Port 7 = None [libretro INFO] [LibretroHostInterface] Port 8 = None
[INFO] [Content]: Content loading skipped. Implementation will load it on its own. [libretro INFO] [Main] retro_load_game(D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue)
[libretro INFO] [HostInterface] Boot Filename: D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [libretro INFO] [HostInterface] Creating 'Cubeb' audio stream, sample rate = 44100, channels = 2, buffer size = 2048 [libretro INFO] [System] Loading CD image 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue'... [libretro INFO] [System] Auto-detected console NTSC-U region for 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' (region NTSC-U) [libretro INFO] [System] Console Region: NTSC-U/C (US, Canada) [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\System BIOS\system". [libretro INFO] [LibretroHostInterface] Running game changed: SCUS-94900 (Crash Bandicoot (USA)) [libretro INFO] [Common::MemoryArena] File mapping name: duckstation_6360_00007FFAEB6ADBE0 [libretro INFO] [Bus] RAM is 2097152 bytes at 000000000B3C0000 [libretro INFO] [GPUBackend] GPU thread started. [libretro INFO] [Bus] Fastmem base (software): 000000000C6C1040 [libretro INFO] [CDROMAsyncReader] Read thread started with readahead of 8 sectors [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [libretro INFO] [LibretroHostInterface] base = 256x239, max = 1024x512, aspect ratio = 1.33, fps = 59.82 [INFO] [Audio]: Set audio input rate to: 44234.67 Hz. [INFO] [Video]: Set video size to: 1920x1080. [INFO] [GL]: Found GL context: "wgl". [INFO] [GL]: Detecting screen resolution: 1920x1080. [INFO] [WGL]: Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_fra[INFO] [GL]: Vendor: Intel, Renderer: Intel(R) UHD Graphics 600. [INFO] [GL]: Version: 4.6.0 - Build 26.20.100.6813. [INFO] [GL]: Using resolution 1920x1080. [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [GLSL]: Compiling ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling simple ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling modern snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling bokeh shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snowflake shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [GL]: Using GL_RGB565 for texture uploads. [INFO] [XInput]: Found XInput v1.4. [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [Font]: Using font rendering backend: "freetype". [INFO] [Video]: Found display server: "win32". [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency. [INFO] [Display]: Found display driver: "gl". [INFO] Initializing rewind buffer with size: 20 MB [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl". [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 15 seconds. [INFO] [Runtime]: Saving runtime log file: "C:\RetroArch-Win64\playlists\logs\SwanStation\Crash Bandicoot (USA).lrtl". [INFO] [Core]: No content, starting dummy core. [INFO] [SRAM]: Saving RAM type #0 to "D:\Savefile\Crash Bandicoot (USA).srm". [INFO] [SRAM]: Saved successfully to "D:\Savefile\Crash Bandicoot (USA).srm". [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading game.. [libretro INFO] [GPUBackend] GPU thread stopped. [libretro INFO] [LibretroHostInterface] Running game changed: () [INFO] [Core]: Unloading core.. [INFO] [Core]: Unloading core symbols.. [INFO] [Core]: Saved core options file to "C:\RetroArch-Win64\config\SwanStation\SwanStation.opt". [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] RetroArch 1.10.3 (Git 4dc08fa) [INFO] === Build ======================================= [INFO] CPU Model Name: Intel(R) Celeron(R) J4125 CPU @ 2.00GHz [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES [INFO] Built: Jun 4 2022 [INFO] Version: 1.10.3 [INFO] Git: 4dc08fa [INFO] ================================================= [INFO] [Input]: Found input driver: "dinput". [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [INFO] [Audio]: Set audio input rate to: 48000.00 Hz. [INFO] [Video]: Set video size to: 1920x1080. [INFO] [GL]: Found GL context: "wgl". [INFO] [GL]: Detecting screen resolution: 1920x1080. [INFO] [WGL]: Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_fra[INFO] [GL]: Vendor: Intel, Renderer: Intel(R) UHD Graphics 600. [INFO] [GL]: Version: 4.6.0 - Build 26.20.100.6813. [INFO] [GL]: Using resolution 1920x1080. [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [GLSL]: Compiling ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling simple ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling modern snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling bokeh shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snowflake shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [GL]: Using GL_RGB565 for texture uploads. [INFO] [XInput]: Found XInput v1.4. [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [Font]: Using font rendering backend: "freetype". [INFO] [Video]: Found display server: "win32". [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency. [INFO] [Display]: Found display driver: "gl". [INFO] [SRAM]: SRAM will not be saved. [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl". [INFO] [Core]: Using content: "D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue". [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds. [INFO] [Core]: Unloading core.. [INFO] [Core]: Unloading core symbols.. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. [INFO] RetroArch 1.10.3 (Git 4dc08fa) [INFO] === Build ======================================= [INFO] CPU Model Name: Intel(R) Celeron(R) J4125 CPU @ 2.00GHz [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES [INFO] Built: Jun 4 2022 [INFO] Version: 1.10.3 [INFO] Git: 4dc08fa [INFO] ================================================= [INFO] [Input]: Found input driver: "dinput". [INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\swanstation_libretro.dll" [INFO] [Overrides]: No core-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\SwanStation.cfg". [INFO] [Overrides]: No content-dir-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\Playstation 1 ROMS.cfg". [INFO] [Overrides]: No game-specific overrides found at "C:\RetroArch-Win64\config\SwanStation\Crash Bandicoot (USA).cfg".
[INFO] [Environ]: GET_LANGUAGE: "0".
[INFO] [Remaps]: Remap directory: "C:\RetroArch-Win64\config\remaps". [INFO] [Overrides]: Redirecting save file to "D:\Savefile\Crash Bandicoot (USA).srm". [INFO] [Overrides]: Redirecting save state to "D:\Savestate\Crash Bandicoot (USA).state".
[libretro INFO] [LibretroHostInterface] Port 1 = Digital Controller (Gamepad) [libretro INFO] [LibretroHostInterface] Port 2 = None [libretro INFO] [LibretroHostInterface] Port 3 = None [libretro INFO] [LibretroHostInterface] Port 4 = None [libretro INFO] [LibretroHostInterface] Port 5 = None [libretro INFO] [LibretroHostInterface] Port 6 = None [libretro INFO] [LibretroHostInterface] Port 7 = None [libretro INFO] [LibretroHostInterface] Port 8 = None
[INFO] [Content]: Content loading skipped. Implementation will load it on its own. [libretro INFO] [Main] retro_load_game(D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue)
[libretro INFO] [HostInterface] Boot Filename: D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [libretro INFO] [HostInterface] Creating 'Cubeb' audio stream, sample rate = 44100, channels = 2, buffer size = 2048 [libretro INFO] [System] Loading CD image 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue'... [libretro INFO] [System] Auto-detected console NTSC-U region for 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' (region NTSC-U) [libretro INFO] [System] Console Region: NTSC-U/C (US, Canada) [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\System BIOS\system". [libretro INFO] [LibretroHostInterface] Running game changed: SCUS-94900 (Crash Bandicoot (USA)) [libretro INFO] [Common::MemoryArena] File mapping name: duckstation_6360_00007FFAEB6ADBE0 [libretro INFO] [Bus] RAM is 2097152 bytes at 000000000B3C0000 [libretro INFO] [GPUBackend] GPU thread started. [libretro INFO] [Bus] Fastmem base (software): 000000000C6CD040 [libretro INFO] [CDROMAsyncReader] Read thread started with readahead of 8 sectors [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1 [libretro INFO] [LibretroHostInterface] base = 256x239, max = 1024x512, aspect ratio = 1.33, fps = 59.82 [INFO] [Audio]: Set audio input rate to: 44234.67 Hz. [INFO] [Video]: Set video size to: 1920x1080. [INFO] [GL]: Found GL context: "wgl". [INFO] [GL]: Detecting screen resolution: 1920x1080. [INFO] [WGL]: Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_fra[INFO] [GL]: Vendor: Intel, Renderer: Intel(R) UHD Graphics 600. [INFO] [GL]: Version: 4.6.0 - Build 26.20.100.6813. [INFO] [GL]: Using resolution 1920x1080. [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [INFO] [GLSL]: Checking GLSL shader support ... [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] Setting up menu pipeline shaders for XMB ... [INFO] [GLSL]: Compiling ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling simple ribbon shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling modern snow shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling bokeh shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Compiling snowflake shader.. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: WARNING: 1:2: '' : #version directive missing
[INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [GL]: Using GL_RGB565 for texture uploads. [INFO] [XInput]: Found XInput v1.4. [INFO] [Joypad]: Found joypad driver: "xinput". [INFO] [Font]: Using font rendering backend: "freetype". [INFO] [Video]: Found display server: "win32". [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency. [INFO] [Display]: Found display driver: "gl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl". [INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl". [INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl". [INFO] [State]: Loading state "D:\Savestate\Crash Bandicoot (USA).state", 11534360 bytes. [INFO] [State]: Saving state "RAM", 11534360 bytes. [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [INFO] [State]: Loading state "D:\Savestate\Crash Bandicoot (USA).state", 11534360 bytes. [INFO] [State]: Saving state "RAM", 11534360 bytes. [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro INFO] [MemoryCard] Writing memory card sector 63 [INFO] [State]: Loading state "D:\Savestate\Crash Bandicoot (USA).state", 11534360 bytes. [INFO] [State]: Saving state "RAM", 11534360 bytes. [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [INFO] [Environ]: SET_MESSAGE: Memory card 1 from save state does match current card data. Simulating replugging. [libretro WARN] [DoStateMemcard] Memory card 1 data mismatch. Using current data via instant-replugging. [libretro INFO] [MemoryCard] Writing memory card sector 63 [INFO] [State]: Saving state "D:\Savestate\Crash Bandicoot (USA).state", 11534360 bytes. [INFO] [State]: File already exists. Saving to backup buffer ... [INFO] [State]: Loading state "D:\Savestate\Crash Bandicoot (USA).state", 11534360 bytes. [INFO] [State]: Loading state "D:\Savestate\Crash Bandicoot (USA).state", 11534360 bytes. [INFO] [State]: Saving state "RAM", 11534360 bytes. [libretro INFO] [CDROM] Removing CD... [libretro INFO] [System] Re-using same media 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [System] Switched to subimage 0 in 'D:\Roms\Playstation 1 ROMS\Crash Bandicoot (USA).cue' [libretro INFO] [CDROM] Inserting new media, disc region: NTSC-U, console region: NTSC-U [libretro ERROR] [LUTPageFaultHandler] Loadstore PC not found for 00007FFB29C544C4 in block 0x8001B8BC
retroarch2022_06_0416_57_29.log