Open kcin2001 opened 5 years ago
i cant replicate this both in drill dozer or the first round of wario twisted with my xbox 360 controller and linux. it rumbles as it should and stops.
i can only guess that constantly running rumble callback function each frame is causing this issue. rumble cb should only be called when and if it was not already turned ON or OFF in the last frame, meaning if its already rumbling then skip callback. Rumble should also stop at a certain number of frames even when a "stop" request is not initiated by game/core. I have these implementation on my repo if you are able to compile and test.
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Expected behavior
For the game to run normal speed with a game that uses rumble is played with a controller that can rumble
Actual behavior
slideshow (but normal speed if controller is unplugged)
Steps to reproduce the behavior
load up wario ware twisted or drill dozer, and have a rumble capable controller plugged in, watch as everything slows to a crawl
Crash bugs
If this is a crash bug, and you have the time and inclination, please provide a symblic backtrace.
Instructions for doing so are here.
ROM details
Which games are affected by the issue (please state if GBA or GB game): warioware twisted and drill dozer Which games, if any, are NOT affected by the issue (please state if GBA or GB game): surprisingly pokemon pinball is fine Include screenshots of ROM Information (File > ROM Information):
If you are using a BIOS file, please say which one.
Option details
Video driver (simple, opengl): gl Sound driver (directsound, xaudio, openal, SDL): xaudio
Build details
Operating System (Windows, Mac, Linux (state distribution), etc.): windows If using Linux, specify if using xorg or Wayland:
Version of code (pre-built binary version, or commit ref, or just "master"):
Hardware details:
If your joystick or gamepad isn't working in Linux, please try to troubleshoot using the information on this page: https://wiki.archlinux.org/index.php/Gamepad BEFORE filing an issue. We use SDL for joystick support, any problems will generally be an issue with SDL and NOT the emulator.
If relevant, the joystick you are using and the drivers you are using for it: a third party xbone controller with official xbone driver