Closed fastpop72 closed 2 years ago
No, not going to happen. The sufficient way of doing this currently is to map all required buttons to the shared RetroPad with those options, and then simply adjust Quick Menu > Controls > Port x Controls so that you can't press each others magic keys.
For example put P1 magic to L1 and P2 to R1, and then switch P1 A to press L1 and P2 A to press R1.
I'll close this.
I use .opt files to assign keys to joypad buttons... like this:
vice_joyport = "2" vice_joyport_type = "1" vice_mapper_a = "RETROK_SPACE" vice_mapper_b = "---" vice_mapper_down = "---" vice_mapper_l = "---" vice_mapper_l2 = "---" vice_mapper_left = "---" vice_mapper_r = "---" vice_mapper_r2 = "---" vice_mapper_reset = "---" vice_mapper_right = "---" vice_mapper_select = "TOGGLE_VKBD" vice_mapper_start = "RETROK_RETURN" vice_mapper_up = "---" vice_mapper_vkbd = "---" vice_mapper_warp_mode = "---" vice_mapper_x = "---" vice_mapper_y = "---"
It's possible to map buttons for the second player too?
For example in Gauntlet to use magic i have to assign "RETROK_SPACE" to button A of Joypad1 and "RETROK_F1" to button A of Joypad2.
Thanks.