libretro / vitaquake2

Quake II port for Libretro.
GNU General Public License v2.0
4 stars 16 forks source link

[Switch] Several issues #19

Open ShadowOne333 opened 4 years ago

ShadowOne333 commented 4 years ago

I'll try to list the issues I've come across for the Switch port of the core in here:

  1. Trying to change the Control options to anything other than the default option doesn't have any effect or difference in-game, the default option will always be loaded. For example: Changing the control scheme to "Gamepad Modern" still loads up the default one (Classic).

  2. ZL/ZR buttons don't seem to work nor respond at all during gameplay, not even the in-game control options detect these buttons.

  3. Music tracks don't seem to be loading. The /music/ folder is included inside the baseq2 folder, alongside all the trackXX.ogg files, but no music plays during gameplay.

  4. Default brightness is too low. The only distinguishable thing after loading Quake 2 is the sky, everything else are just black silhouettes. Changing the brightness setting of either the Switch or the TV manually does help, but the brightness has to be too high to notice anything (3/4 of the Switch brightness on portable mode). An in-game brightness option/setting would really help with this.

  5. Mission packs refuse to load. I have the xatrix, rogue and zaero folders with their respective /video/ folder and pak0.pak file inside, but when trying to load them with RetroArch with the vitaQuake2 core, it crashes RA and exits. I'm thinking this might be due to a wrong file directory/path, so please let me know what's the correct file path/naming for these (and music files too).

Once all these issues are settled, I'm willing to make a vitaQuake2 core-specific doc page to list everything needed to get the core running properly.

ShadowOne333 commented 2 years ago

A follow up on these issues. As of the latest stable and nightly, vitaQuake2 is crashing the Switch and returning to the Hone Menu upon trying to load the main game pak.