libriscv / godot-sandbox

In-editor scripting and sandboxing for Godot
https://libriscv.no/docs/intro
BSD 3-Clause "New" or "Revised" License
174 stars 8 forks source link

[suggestion] Consider finding a way to hide the compiled .elf files #136

Open RevoluPowered opened 1 month ago

RevoluPowered commented 1 month ago
Why?

I discussed this a little with @fire but obviously something else would need done

fwsGonzo commented 1 month ago

This sounds like something that could be a toggle in the Godot editor to make them visible/invisible in the resource tree

PRs welcome!

Ughuuu commented 1 month ago

As you said on last point, @RevoluPowered, this is something that is needed since we load the asset. Not sure if it can be hidden in any way. Also it needs to be shown since the file technically exists. Also the file will be a dependency to final binary(if thats wanted) eg to the executable. Like you would would .png or .wav files. You need to see them. I don't think we can/should hide them. Can you not put them all in a folder and forget about it?