Open fire opened 1 month ago
It used to be that when you changed Godot project, the already-started container wouldn't be pointed towards the new project, and it would just fail to compile .cpp files in the new project. But I fixed that by inspecting the path of the mounted volume on startup. So, unless something is wrong, the compilation step should Just Work now, even if the project changes.
It's also possible to build the project with verbose docker enabled, using the CMake project in the root. So, just build it locally on your machine and enable more verbose (or add verbose-ness as needed), and let me know where the issue was?
I'm assuming you had some kind of issue on macOS?
The Docker image can indeed be out of date. The running container needs to be shut down, removed (deleted), and only then can you let the pull and start a new one. I'm not sure what the right thing to do here is, since messing with peoples systems is not good engineering. It's just better if people can figure out basic container management on their own.