Closed fire closed 2 weeks ago
This is a problem because gdscript expects floats to be 64bit and godot-sandbox currently expects floats to be 32 bit.
Thanks for reporting. Fixed with https://github.com/libriscv/godot-sandbox/commit/908f76425a409e2f1eea0877e5dae6cbff785ae4.
If you force doubles to 32 bit you break animation system timing and a bunch of other systems like our 64 bit real_t builds.
So if forced to make a decision. I would prefer float64_t over float32_t if we have to pick one, or support both float32_t and float64_t