Many of the test programs use mouse or keyboard events for enabling or disabling features or switching between modes that can't be activated with a controller, which makes testing more difficult on platforms like the 3DS that don't have full mouse or keyboard support.
Many of the test programs use mouse or keyboard events for enabling or disabling features or switching between modes that can't be activated with a controller, which makes testing more difficult on platforms like the 3DS that don't have full mouse or keyboard support.