Closed SDLBugzilla closed 2 years ago
We have since implemented the draw call batching Alex mentioned here, and we're running out of optimizations at this point. Pretty much everything that's left is a limitation of the render API, but it can comfortably render a lot of primitives now, and I'm less interested in head-to-head benchmarks and more interested in "is this limiting what your 2D game actually needs?" And I don't think it is at this point, with tens of thousands of draws per frame now being possible.
This bug report was migrated from our old Bugzilla tracker.
Reported in version: 2.0.9 Reported for operating system, platform: Windows 10, x86
Comments on the original bug report:
On 2019-01-04 14:43:56 +0000, Valentyn wrote:
On 2019-01-04 14:59:35 +0000, Valentyn wrote:
On 2019-01-04 18:45:42 +0000, Ryan C. Gordon wrote:
On 2019-01-05 01:57:37 +0000, Valentyn wrote:
On 2019-01-05 05:21:35 +0000, Ryan C. Gordon wrote:
On 2019-01-07 03:31:15 +0000, Alex Szpakowski wrote:
On 2019-01-08 08:21:40 +0000, Valentyn wrote:
On 2019-01-08 08:24:28 +0000, Valentyn wrote: