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Simple Directmedia Layer
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SDL 2.0.14 haptic issues #4435

Closed TaaTT4 closed 2 years ago

TaaTT4 commented 3 years ago

Haptic effects (so as rumble, I guess) aren't usable in SDL 2.0.14 on Windows 10 19043.1052.

Please see the following links for additional info:

The main problem is that SDL_SYS_JoystickIsHaptic returns 0 for both an Xbox One (original) and an Xbox 360 (compatible) controller since they both use SDL_RAWINPUT_JoystickDriver. Disabling the raw input driver via a hint (SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");) as someone suggested seems to fix the issue at least for the Xbox 360 controller (the Xbox One controller switch to SDL_WGI_JoystickDriver instead), but mess up things for other devices (e.g. Fanatec Podium DD1 wheel base).

Replacing SDL_HapticOpenFromJoystick with SDL_HapticOpen bypass the issue, but is not a working solution in the general case (with more than one controller plugged in) since indices of joysticks and haptic devices aren't related each other. And there's no either a way to map joysticks with haptic devices afterwards their creation.

Socke81 commented 3 years ago

How high is the priority for this bug? I can't use newer versions than 2.0.12 without Rumble.

Altazimuth commented 3 years ago

A colleague has confirmed this still occurs for 2.0.16.

endrift commented 3 years ago

I have been dealing with this for months and discovered that this only occurs when using the autoconf ./configure script. If I build with CMake it works as expected. Which is extremely strange.

Socke81 commented 3 years ago

I also have the problem and I used Visual Studio to compile it.

Altazimuth commented 3 years ago

Update: Disregard this comment. It appears that CMake (-G "Visual Studio 16 2019" -A "x64") using the release-2.0.16 commit still has this issue. Though if anybody else can test that would be appreciated.

Colleague has spotted this in the CMake, which may be the cause of CMake builds working. CMake builds appear to intentionally disable whatever is causing issues. https://github.com/libsdl-org/SDL/blob/77c8d111370b1dd0d62371c484c95468e645f3d7/CMakeLists.txt#L166-L177

Not sure if using CMake still fixes the issue for 2.0.16 though. The above may be a red herring.

endrift commented 3 years ago

2.0.16 does not seem to work with CMake either, but rolling back to 2.0.14 does. This leads me to believe it's an issue with SDL_JOYSTICK_RAWINPUT.

slouken commented 3 years ago

FYI, for gamepads the haptic interfaces are deprecated in favor of SDL_GameControllerRumble(), which is implemented on more platforms for game controllers. The haptic API in general is moving towards just supporting wheels and flightsticks.

Socke81 commented 3 years ago

And SDL_GameControllerRumble also works with the Xbox controllers on windows?

slouken commented 3 years ago

And SDL_GameControllerRumble also works with the Xbox controllers on windows?

Yes, it does.

Socke81 commented 3 years ago

I have tried the SDL_GameControllerRumble function in 2.0.16. It always works with my X360 gamepad with the wireless adapter. My Xbox One (Bluetooth) gamepad sometimes works. Sometimes not. Sometimes a few times and then it stops working. But the function always returns 0.

After many tests on 2.0.16 I noticed that Rumble works when the controller is turned on before SDL_Init. It does not work if the controller is turned on after. Also, all joystick events are fired 3 times on my Xbox 360 gamepad and 2 times on my Xbox One gamepad with different deviceIndex and InstanceID. As if the gamepads exist multiple times. SDL_NumJoysticks also shows too many joysticks to match. This does not happen with 2.0.12. My code is the same. Should I open a ticket? But you should have noticed it.

slouken commented 3 years ago

After many tests on 2.0.16 I noticed that Rumble works when the controller is turned on before SDL_Init. It does not work if the controller is turned on after. Also, all joystick events are fired 3 times on my Xbox 360 gamepad and 2 times on my Xbox One gamepad with different deviceIndex and InstanceID. As if the gamepads exist multiple times. SDL_NumJoysticks also shows too many joysticks to match. This does not happen with 2.0.12. My code is the same. Should I open a ticket? But you should have noticed it.

We haven't seen these issues here. Can you please open another bug to track this?

endrift commented 3 years ago

So I looked into this a bit more by adding SDL_GameController support to my code, and it A) crashes in SDL_GameControllerRumble if I unconditionally open my first party wireless Xbox One S controller as one, and B) does not appear to be recognized as a controller by SDL_IsGameController. This is using 2.0.16, and I'm unsure if I'm doing something wrong on my end, as it is a custom build of SDL (but it shouldn't have any patches). Let me know what information I should provide, as I don't know how to debug this deeper.

slouken commented 3 years ago

What platform are you running? I can do a video call and interactively debug with you, just send a meeting invite to slouken@libsdl.org and reference this issue so I know the context.

endrift commented 3 years ago

It's running on Windows 10 x64, but it's built with mingw-w64 in a Docker image I maintain. I don't tend to do video calls so I don't even have a platform of preference there...

I can try making a debug build of SDL and putting it in gdb to start with I suppose. Mostly I just wanted to record this information for later when I have more time.

slouken commented 3 years ago

Can you attach your include/SDL_config.h?

slouken commented 3 years ago

Do you get the same problem from the official SDL release? https://www.libsdl.org/release/SDL2-2.0.16-win32-x64.zip

endrift commented 3 years ago
Here's the SDL_config.h: ``` /* Simple DirectMedia Layer Copyright (C) 1997-2021 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_config_h_ #define SDL_config_h_ /** * \file SDL_config.h.in * * This is a set of defines to configure the SDL features */ /* General platform specific identifiers */ #include "SDL_platform.h" /* C language features */ /* #undef const */ /* #undef inline */ /* #undef volatile */ /* C datatypes */ /* Define SIZEOF_VOIDP for 64/32 architectures */ #if defined(__LP64__) || defined(_LP64) || defined(_WIN64) #define SIZEOF_VOIDP 8 #else #define SIZEOF_VOIDP 4 #endif #define HAVE_GCC_ATOMICS 1 /* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */ /* Comment this if you want to build without any C library requirements */ #define HAVE_LIBC 1 #if HAVE_LIBC /* Useful headers */ #define STDC_HEADERS 1 /* #undef HAVE_ALLOCA_H */ #define HAVE_CTYPE_H 1 /* #undef HAVE_FLOAT_H */ /* #undef HAVE_ICONV_H */ #define HAVE_INTTYPES_H 1 #define HAVE_LIMITS_H 1 #define HAVE_MALLOC_H 1 #define HAVE_MATH_H 1 #define HAVE_MEMORY_H 1 #define HAVE_SIGNAL_H 1 #define HAVE_STDARG_H 1 #define HAVE_STDINT_H 1 #define HAVE_STDIO_H 1 #define HAVE_STDLIB_H 1 #define HAVE_STRINGS_H 1 #define HAVE_STRING_H 1 #define HAVE_SYS_TYPES_H 1 #define HAVE_WCHAR_H 1 /* #undef HAVE_PTHREAD_NP_H */ /* #undef HAVE_LIBUNWIND_H */ /* C library functions */ #define HAVE_MALLOC 1 #define HAVE_CALLOC 1 #define HAVE_REALLOC 1 #define HAVE_FREE 1 #define HAVE_ALLOCA 1 #ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ #define HAVE_GETENV 1 /* #undef HAVE_SETENV */ #define HAVE_PUTENV 1 /* #undef HAVE_UNSETENV */ #endif #define HAVE_QSORT 1 #define HAVE_ABS 1 /* #undef HAVE_BCOPY */ #define HAVE_MEMSET 1 #define HAVE_MEMCPY 1 #define HAVE_MEMMOVE 1 #define HAVE_MEMCMP 1 #define HAVE_WCSLEN 1 /* #undef HAVE_WCSLCPY */ /* #undef HAVE_WCSLCAT */ #define HAVE__WCSDUP 1 #define HAVE_WCSDUP 1 #define HAVE_WCSSTR 1 #define HAVE_WCSCMP 1 #define HAVE_WCSNCMP 1 /* #undef HAVE_WCSCASECMP */ #define HAVE__WCSICMP 1 /* #undef HAVE_WCSNCASECMP */ #define HAVE__WCSNICMP 1 #define HAVE_STRLEN 1 /* #undef HAVE_STRLCPY */ /* #undef HAVE_STRLCAT */ #define HAVE__STRREV 1 #define HAVE__STRUPR 1 #define HAVE__STRLWR 1 /* #undef HAVE_INDEX */ /* #undef HAVE_RINDEX */ #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 #define HAVE_STRTOK_R 1 #define HAVE_ITOA 1 #define HAVE__LTOA 1 /* #undef HAVE__UITOA */ #define HAVE__ULTOA 1 #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE__I64TOA 1 #define HAVE__UI64TOA 1 #define HAVE_STRTOLL 1 #define HAVE_STRTOULL 1 #define HAVE_STRTOD 1 #define HAVE_ATOI 1 #define HAVE_ATOF 1 #define HAVE_STRCMP 1 #define HAVE_STRNCMP 1 #define HAVE__STRICMP 1 #define HAVE_STRCASECMP 1 #define HAVE__STRNICMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_SSCANF 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_ACOS 1 #define HAVE_ACOSF 1 #define HAVE_ASIN 1 #define HAVE_ASINF 1 #define HAVE_ATAN 1 #define HAVE_ATANF 1 #define HAVE_ATAN2 1 #define HAVE_ATAN2F 1 #define HAVE_CEIL 1 #define HAVE_CEILF 1 #define HAVE_COPYSIGN 1 #define HAVE_COPYSIGNF 1 #define HAVE_COS 1 #define HAVE_COSF 1 #define HAVE_EXP 1 #define HAVE_EXPF 1 #define HAVE_FABS 1 #define HAVE_FABSF 1 #define HAVE_FLOOR 1 #define HAVE_FLOORF 1 #define HAVE_FMOD 1 #define HAVE_FMODF 1 #define HAVE_LOG 1 #define HAVE_LOGF 1 #define HAVE_LOG10 1 #define HAVE_LOG10F 1 #define HAVE_LROUND 1 #define HAVE_LROUNDF 1 #define HAVE_POW 1 #define HAVE_POWF 1 #define HAVE_ROUND 1 #define HAVE_ROUNDF 1 #define HAVE_SCALBN 1 #define HAVE_SCALBNF 1 #define HAVE_SIN 1 #define HAVE_SINF 1 #define HAVE_SQRT 1 #define HAVE_SQRTF 1 #define HAVE_TAN 1 #define HAVE_TANF 1 #define HAVE_TRUNC 1 #define HAVE_TRUNCF 1 #define HAVE_FOPEN64 1 #define HAVE_FSEEKO 1 #define HAVE_FSEEKO64 1 /* #undef HAVE_SIGACTION */ /* #undef HAVE_SA_SIGACTION */ #define HAVE_SETJMP 1 #define HAVE_NANOSLEEP 1 /* #undef HAVE_SYSCONF */ /* #undef HAVE_SYSCTLBYNAME */ /* #undef HAVE_CLOCK_GETTIME */ /* #undef HAVE_GETPAGESIZE */ /* #undef HAVE_MPROTECT */ /* #undef HAVE_ICONV */ /* #undef HAVE_PTHREAD_SETNAME_NP */ /* #undef HAVE_PTHREAD_SET_NAME_NP */ /* #undef HAVE_SEM_TIMEDWAIT */ /* #undef HAVE_GETAUXVAL */ /* #undef HAVE_ELF_AUX_INFO */ /* #undef HAVE_POLL */ #define HAVE__EXIT 1 #elif __WIN32__ #define HAVE_STDARG_H 1 #define HAVE_STDDEF_H 1 /* #undef HAVE_FLOAT_H */ #else /* We may need some replacement for stdarg.h here */ #include #endif /* HAVE_LIBC */ /* #undef HAVE_ALTIVEC_H */ /* #undef HAVE_DBUS_DBUS_H */ /* #undef HAVE_FCITX */ /* #undef HAVE_IBUS_IBUS_H */ /* #undef HAVE_SYS_INOTIFY_H */ /* #undef HAVE_INOTIFY_INIT */ /* #undef HAVE_INOTIFY_INIT1 */ /* #undef HAVE_INOTIFY */ #define HAVE_IMMINTRIN_H 1 /* #undef HAVE_LIBUDEV_H */ /* #undef HAVE_LIBSAMPLERATE_H */ /* #undef HAVE_LIBDECOR_H */ #define HAVE_D3D_H 1 #define HAVE_D3D11_H 1 #define HAVE_DDRAW_H 1 #define HAVE_DSOUND_H 1 #define HAVE_DINPUT_H 1 #define HAVE_XINPUT_H 1 #define HAVE_DXGI_H 1 #define HAVE_MMDEVICEAPI_H 1 #define HAVE_AUDIOCLIENT_H 1 #define HAVE_SENSORSAPI_H 1 /* #undef HAVE_XINPUT_GAMEPAD_EX */ /* #undef HAVE_XINPUT_STATE_EX */ /* SDL internal assertion support */ /* #undef SDL_DEFAULT_ASSERT_LEVEL */ /* Allow disabling of core subsystems */ /* #undef SDL_ATOMIC_DISABLED */ /* #undef SDL_AUDIO_DISABLED */ /* #undef SDL_CPUINFO_DISABLED */ /* #undef SDL_EVENTS_DISABLED */ /* #undef SDL_FILE_DISABLED */ /* #undef SDL_JOYSTICK_DISABLED */ /* #undef SDL_HAPTIC_DISABLED */ /* #undef SDL_SENSOR_DISABLED */ /* #undef SDL_LOADSO_DISABLED */ /* #undef SDL_RENDER_DISABLED */ /* #undef SDL_THREADS_DISABLED */ /* #undef SDL_TIMERS_DISABLED */ /* #undef SDL_VIDEO_DISABLED */ /* #undef SDL_POWER_DISABLED */ /* #undef SDL_FILESYSTEM_DISABLED */ /* Enable various audio drivers */ /* #undef SDL_AUDIO_DRIVER_ALSA */ /* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */ /* #undef SDL_AUDIO_DRIVER_ANDROID */ /* #undef SDL_AUDIO_DRIVER_OPENSLES */ /* #undef SDL_AUDIO_DRIVER_AAUDIO */ /* #undef SDL_AUDIO_DRIVER_ARTS */ /* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ /* #undef SDL_AUDIO_DRIVER_COREAUDIO */ #define SDL_AUDIO_DRIVER_DISK 1 #define SDL_AUDIO_DRIVER_DSOUND 1 #define SDL_AUDIO_DRIVER_DUMMY 1 /* #undef SDL_AUDIO_DRIVER_EMSCRIPTEN */ /* #undef SDL_AUDIO_DRIVER_ESD */ /* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */ /* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */ /* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */ /* #undef SDL_AUDIO_DRIVER_HAIKU */ /* #undef SDL_AUDIO_DRIVER_JACK */ /* #undef SDL_AUDIO_DRIVER_JACK_DYNAMIC */ /* #undef SDL_AUDIO_DRIVER_NAS */ /* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */ /* #undef SDL_AUDIO_DRIVER_NETBSD */ /* #undef SDL_AUDIO_DRIVER_OSS */ /* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */ /* #undef SDL_AUDIO_DRIVER_PAUDIO */ /* #undef SDL_AUDIO_DRIVER_PIPEWIRE */ /* #undef SDL_AUDIO_DRIVER_PIPEWIRE_DYNAMIC */ /* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */ /* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */ /* #undef SDL_AUDIO_DRIVER_QSA */ /* #undef SDL_AUDIO_DRIVER_SNDIO */ /* #undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */ /* #undef SDL_AUDIO_DRIVER_SUNAUDIO */ #define SDL_AUDIO_DRIVER_WASAPI 1 #define SDL_AUDIO_DRIVER_WINMM 1 /* #undef SDL_AUDIO_DRIVER_OS2 */ /* #undef SDL_AUDIO_DRIVER_VITA */ /* Enable various input drivers */ /* #undef SDL_INPUT_LINUXEV */ /* #undef SDL_INPUT_LINUXKD */ /* #undef SDL_INPUT_FBSDKBIO */ /* #undef SDL_JOYSTICK_ANDROID */ /* #undef SDL_JOYSTICK_HAIKU */ #define SDL_JOYSTICK_DINPUT 1 #define SDL_JOYSTICK_XINPUT 1 /* #undef SDL_JOYSTICK_DUMMY */ /* #undef SDL_JOYSTICK_IOKIT */ /* #undef SDL_JOYSTICK_MFI */ /* #undef SDL_JOYSTICK_LINUX */ /* #undef SDL_JOYSTICK_WINMM */ /* #undef SDL_JOYSTICK_OS2 */ /* #undef SDL_JOYSTICK_USBHID */ /* #undef SDL_HAVE_MACHINE_JOYSTICK_H */ #define SDL_JOYSTICK_HIDAPI 1 #define SDL_JOYSTICK_RAWINPUT 1 /* #undef SDL_JOYSTICK_EMSCRIPTEN */ #define SDL_JOYSTICK_VIRTUAL 1 /* #undef SDL_JOYSTICK_VITA */ /* #undef SDL_HAPTIC_DUMMY */ /* #undef SDL_HAPTIC_LINUX */ /* #undef SDL_HAPTIC_IOKIT */ #define SDL_HAPTIC_DINPUT 1 #define SDL_HAPTIC_XINPUT 1 /* #undef SDL_HAPTIC_ANDROID */ /* #undef SDL_LIBUSB_DYNAMIC */ /* Enable various sensor drivers */ /* #undef SDL_SENSOR_ANDROID */ /* #undef SDL_SENSOR_COREMOTION */ #define SDL_SENSOR_WINDOWS 1 /* #undef SDL_SENSOR_DUMMY */ /* #undef SDL_SENSOR_VITA */ /* Enable various shared object loading systems */ /* #undef SDL_LOADSO_DLOPEN */ /* #undef SDL_LOADSO_DUMMY */ /* #undef SDL_LOADSO_LDG */ #define SDL_LOADSO_WINDOWS 1 /* #undef SDL_LOADSO_OS2 */ /* Enable various threading systems */ #define SDL_THREAD_GENERIC_COND_SUFFIX 1 /* #undef SDL_THREAD_PTHREAD */ /* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX */ /* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */ #define SDL_THREAD_WINDOWS 1 /* #undef SDL_THREAD_OS2 */ /* #undef SDL_THREAD_VITA */ /* Enable various timer systems */ /* #undef SDL_TIMER_HAIKU */ /* #undef SDL_TIMER_DUMMY */ /* #undef SDL_TIMER_UNIX */ #define SDL_TIMER_WINDOWS 1 /* #undef SDL_TIMER_OS2 */ /* #undef SDL_TIMER_VITA */ /* Enable various video drivers */ /* #undef SDL_VIDEO_DRIVER_ANDROID */ /* #undef SDL_VIDEO_DRIVER_EMSCRIPTEN */ /* #undef SDL_VIDEO_DRIVER_HAIKU */ /* #undef SDL_VIDEO_DRIVER_COCOA */ /* #undef SDL_VIDEO_DRIVER_UIKIT */ /* #undef SDL_VIDEO_DRIVER_DIRECTFB */ /* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */ #define SDL_VIDEO_DRIVER_DUMMY 1 /* #undef SDL_VIDEO_DRIVER_OFFSCREEN */ #define SDL_VIDEO_DRIVER_WINDOWS 1 /* #undef SDL_VIDEO_DRIVER_WINRT */ /* #undef SDL_VIDEO_DRIVER_WAYLAND */ /* #undef SDL_VIDEO_DRIVER_RPI */ /* #undef SDL_VIDEO_DRIVER_VIVANTE */ /* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */ /* #undef SDL_VIDEO_DRIVER_OS2 */ /* #undef SDL_VIDEO_DRIVER_QNX */ /* #undef SDL_VIDEO_DRIVER_KMSDRM */ /* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC */ /* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM */ /* #undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ /* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */ /* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL */ /* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR */ /* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON */ /* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR */ /* #undef SDL_VIDEO_DRIVER_X11 */ /* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC */ /* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT */ /* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR */ /* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA */ /* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 */ /* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */ /* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */ /* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE */ /* #undef SDL_VIDEO_DRIVER_X11_XCURSOR */ /* #undef SDL_VIDEO_DRIVER_X11_XDBE */ /* #undef SDL_VIDEO_DRIVER_X11_XINERAMA */ /* #undef SDL_VIDEO_DRIVER_X11_XINPUT2 */ /* #undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */ /* #undef SDL_VIDEO_DRIVER_X11_XRANDR */ /* #undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER */ /* #undef SDL_VIDEO_DRIVER_X11_XSHAPE */ /* #undef SDL_VIDEO_DRIVER_X11_XVIDMODE */ /* #undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */ /* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY */ /* #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM */ /* #undef SDL_VIDEO_DRIVER_VITA */ #define SDL_VIDEO_RENDER_D3D 1 #define SDL_VIDEO_RENDER_D3D11 1 #define SDL_VIDEO_RENDER_OGL 1 /* #undef SDL_VIDEO_RENDER_OGL_ES */ #define SDL_VIDEO_RENDER_OGL_ES2 1 /* #undef SDL_VIDEO_RENDER_DIRECTFB */ /* #undef SDL_VIDEO_RENDER_METAL */ /* #undef SDL_VIDEO_RENDER_VITA_GXM */ /* Enable OpenGL support */ #define SDL_VIDEO_OPENGL 1 /* #undef SDL_VIDEO_OPENGL_ES */ #define SDL_VIDEO_OPENGL_ES2 1 /* #undef SDL_VIDEO_OPENGL_BGL */ /* #undef SDL_VIDEO_OPENGL_CGL */ /* #undef SDL_VIDEO_OPENGL_GLX */ #define SDL_VIDEO_OPENGL_WGL 1 #define SDL_VIDEO_OPENGL_EGL 1 /* #undef SDL_VIDEO_OPENGL_OSMESA */ /* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */ /* Enable Vulkan support */ #define SDL_VIDEO_VULKAN 1 /* Enable Metal support */ /* #undef SDL_VIDEO_METAL */ /* Enable system power support */ /* #undef SDL_POWER_ANDROID */ /* #undef SDL_POWER_LINUX */ #define SDL_POWER_WINDOWS 1 /* #undef SDL_POWER_WINRT */ /* #undef SDL_POWER_MACOSX */ /* #undef SDL_POWER_UIKIT */ /* #undef SDL_POWER_HAIKU */ /* #undef SDL_POWER_EMSCRIPTEN */ /* #undef SDL_POWER_HARDWIRED */ /* #undef SDL_POWER_VITA */ /* Enable system filesystem support */ /* #undef SDL_FILESYSTEM_ANDROID */ /* #undef SDL_FILESYSTEM_HAIKU */ /* #undef SDL_FILESYSTEM_COCOA */ /* #undef SDL_FILESYSTEM_DUMMY */ /* #undef SDL_FILESYSTEM_UNIX */ #define SDL_FILESYSTEM_WINDOWS 1 /* #undef SDL_FILESYSTEM_EMSCRIPTEN */ /* #undef SDL_FILESYSTEM_OS2 */ /* #undef SDL_FILESYSTEM_VITA */ /* Enable assembly routines */ #define SDL_ASSEMBLY_ROUTINES 1 /* #undef SDL_ALTIVEC_BLITTERS */ /* #undef SDL_ARM_SIMD_BLITTERS */ /* #undef SDL_ARM_NEON_BLITTERS */ /* Enable dynamic libsamplerate support */ /* #undef SDL_LIBSAMPLERATE_DYNAMIC */ /* Platform specific definitions */ /* #undef SDL_IPHONE_KEYBOARD */ /* #undef SDL_IPHONE_LAUNCHSCREEN */ /* #undef SDL_VIDEO_VITA_PIB */ #if !defined(__WIN32__) && !defined(__WINRT__) # if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) typedef unsigned int size_t; typedef signed char int8_t; typedef unsigned char uint8_t; typedef signed short int16_t; typedef unsigned short uint16_t; typedef signed int int32_t; typedef unsigned int uint32_t; typedef signed long long int64_t; typedef unsigned long long uint64_t; typedef unsigned long uintptr_t; # endif /* if (stdint.h isn't available) */ #else /* __WIN32__ */ # if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) # if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) #define HAVE_STDINT_H 1 # elif defined(_MSC_VER) typedef signed __int8 int8_t; typedef unsigned __int8 uint8_t; typedef signed __int16 int16_t; typedef unsigned __int16 uint16_t; typedef signed __int32 int32_t; typedef unsigned __int32 uint32_t; typedef signed __int64 int64_t; typedef unsigned __int64 uint64_t; # ifndef _UINTPTR_T_DEFINED # ifdef _WIN64 typedef unsigned __int64 uintptr_t; # else typedef unsigned int uintptr_t; # endif #define _UINTPTR_T_DEFINED # endif /* Older Visual C++ headers don't have the Win64-compatible typedefs... */ # if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) #define DWORD_PTR DWORD # endif # if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) #define LONG_PTR LONG # endif # else /* !__GNUC__ && !_MSC_VER */ typedef signed char int8_t; typedef unsigned char uint8_t; typedef signed short int16_t; typedef unsigned short uint16_t; typedef signed int int32_t; typedef unsigned int uint32_t; typedef signed long long int64_t; typedef unsigned long long uint64_t; # ifndef _SIZE_T_DEFINED_ #define _SIZE_T_DEFINED_ typedef unsigned int size_t; # endif typedef unsigned int uintptr_t; # endif /* __GNUC__ || _MSC_VER */ # endif /* !_STDINT_H_ && !HAVE_STDINT_H */ #endif /* __WIN32__ */ #endif /* SDL_config_h_ */ ```

I'll try the official release sometime later (I'm pretty busy today).

slouken commented 3 years ago

It should work with that config. In theory it'll hit the rawinput driver and use XInput for the actual rumbling. Can you build and debug with gdb to find out what's actually happening?

slouken commented 2 years ago

Is this still active? I can't reproduce it here, and if nobody else can debug it we'll have to move it out of the 2.0.18 milestone.

@cgutman, have you seen anything like this in your testing?

endrift commented 2 years ago

Sorry, I've been in the middle of a move and haven't had time to test this. I can try and do this in the coming days.

slouken commented 2 years ago

@cgutman may have fixed this recently. Can you try this with the latest snapshot? http://www.libsdl.org/tmp/SDL-2.0.zip

AntTheAlchemist commented 2 years ago

I'm not getting any rumble from PS4 controllers, or LEDs. I am using SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE.

When I use SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); I am getting a load of "Passed a NULL mutex" errors. I don't know what triggers the error without digging deeper, but I don't get this error unless RAWINPUT is disabled.

I am very keen to see what everyone else is experiencing since the recent changes?

slouken commented 2 years ago

This bug is extremely general, and I'm not sure what's still an issue and what isn't, so I'm going to close it in favor or more specific bugs that can be triaged and fixed.

Please enter new bugs for each issue you're seeing in the latest SDL snapshot: http://www.libsdl.org/tmp/SDL-2.0.zip

Thanks!

Altazimuth commented 2 years ago

This bug is extremely general, and I'm not sure what's still an issue and what isn't, so I'm going to close it in favor or more specific bugs that can be triaged and fixed.

Have more specific bugs been reported that cover the scope of this issue? I don't mean to sound entitled but it would be a real nuisance if these issues are still present for 2.0.18 when previously this had been marked for something that should be resolved by its release.

slouken commented 2 years ago

Nope, please feel free to report them. I don't have repro steps for anything that is still active.

AntTheAlchemist commented 2 years ago

Both valid points guys. The issues still persist. The best way to fix them is to focus on describing them accurately and reproducing them. Slouken is being reasonable.

I'm having problems pin-pointing issues because I don't real PS4 controller - I've already bought way too many controllers and need to quell my addiction to it, lol.

I need others to compare my experiences with the issues, but nobody has come forward in spite of me posting about it for weeks now

endrift commented 2 years ago

I finally got time to debug the issue; it appears that the RAWINPUT driver does not create an SDL_Haptic device, so my attempt to pull one out of the joystick failed. Using SDL_JoystickRumble works however. If you think this constitutes a bug or functional regression I can open a new bug @slouken

cgutman commented 2 years ago

@AntTheAlchemist I have not seen the behavior you've described here with my PS4 controller (either the NULL mutex error or lack of rumble/LED controls). It may well be due to the fact that it's not an official PS4 controller, but we will need more details to attempt to reproduce it.

Specifically we need at least:

If you can still reproduce it with the latest code, please open a new issue with the above information. Don't worry too much about trying to corroborate your issue with someone else. We'd rather you file it and discover it's something to do with your code or controller vs. not filing it and releasing 2.0.18 with a real bug.

@endrift That's correct. We've informally discussed backwards compatibility with SDL_Haptic already, so I filed #4970 to track that work.

AntTheAlchemist commented 2 years ago

@cgutman thank-you for giving this attention. I've done some experimenting and this is what I've observed.

So I have this very nice PS4 hybrid controller (named PS-P01-WirelessController) that also has an Xbox mode. Rumble works on Xbox mode, so I know it's working mechanically. It has an LED with RGB elements which change colour depending on the mode it switches to. It has a touchpad.

Testing on Windows 10:

Testing on Android:

on bluetooth there are no sensors, features, or touchpad reported and product version is 65535. GUID is 0500000004c050000c4050000ffff3f00 (might have typed that wrong visually from phone). 21 buttons being reported. Wired product version is "0" and GUID is 030000004c050000c405000000006800. 16 buttons reported. The rest works the same as Windows 10 wired with the LED and rumble not working.

Here's the info my app spits out about the controller when wired (over bluetooth it has a product version of "0"):

ps4

Hopefully that paints a picture. I think it's more than just the controller being the issue since sensors and touchpad work, but then 0s coming through on bluetooth for both.

Before I post a new issue I would like to test the controller with something else. Can you recommend a game or app (other than mine, lol) that uses the touchpad, sensors & LED?

AntTheAlchemist commented 2 years ago

Someone on SDL forums just posted that they're having no issues with setting the LED on Win10 with a clone PS4 controller. I'm going to have to concede that the problem is with the game controller I have. It's a shame because it's a nice controller.

protocultor commented 1 year ago

FYI, for gamepads the haptic interfaces are deprecated in favor of SDL_GameControllerRumble(), which is implemented on more platforms for game controllers. The haptic API in general is moving towards just supporting wheels and flightsticks.

@slouken, I believe it's a practical thing to "make it official" in the next release notes, just to avoid confusion. Just a thought.

slouken commented 1 year ago

We will make it official for SDL3, which is coming after the next release.