Open madebr opened 1 year ago
Is this still happening?
Yes, with an identical stack:
> SDL3.dll!D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h) Line 816 C
SDL3.dll!D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer) Line 950 C
SDL3.dll!D3D11_CreateRenderer(SDL_Window * window, unsigned int flags) Line 2481 C
SDL3.dll!SDL_CreateRenderer(SDL_Window * window, const char * name, unsigned int flags) Line 865 C
testoffscreen.exe!SDL_main(int argc, char * * argv) Line 133 C
SDL3.dll!SDL_WinRTApp::[Windows::ApplicationModel::Core::IFrameworkView]::Run() Line 352 C++
[External Code]
Using a4c6b38fef2ff046e38072200b096c03389bfa28
Output:
Call stack:
It's happening here: https://github.com/libsdl-org/SDL/blob/0467301baf57389d96fafbe169fb07f4c10169bc/src/render/direct3d11/SDL_render_d3d11.c#L799
testoffscreen.exe
, built for "normal" Windows runs fine on this system.