Closed kurac338 closed 59 minutes ago
Specifically I think it's related to the ALSA backend. PulseAudio and PipeWire backends don't have this bug.
https://github.com/libsdl-org/SDL/pull/9753 might help here, @kurac338, can you see if that works for you?
No response, I'll go ahead and close this. Please let us know if this is still an issue in SDL 3.
I am having trouble running Moonlight-QT application which uses SDL2 library for various integrations.
In particular 7.1 surround sound audio is unusable, while 5.1 works as expected. In the Moonlight community we've narrowed down the issue as Raspberry Pi related. The same codebase works on other hardware and plays 7.1 as expected.
I can only describe the audio as full of artifacts, completely distorted and unrelated to source content. If you use Windows audio configuration / playback test, the chime sounds like a jumping spring in a cartoon š .
I am willing to debug and test, but don't know where to start.
OS info:
Tested using SDL2 commit
4aab2342e9aabc7e506952dbe5e021f3d3604929
.Hardware: RPi4 -> HDMI -> TV -> EARC -> 7.1.4 AVR system