Closed GrinlexGH closed 4 months ago
this code occurs memory leak when I remove line with SDL_CreateTextureFromSurface leak stops exist
#include <SDL3/SDL.h> #include <SDL3_ttf/SDL_ttf.h> int main() { SDL_Init(SDL_INIT_VIDEO); TTF_Init(); SDL_Window* window = SDL_CreateWindow("Title", 640, 480, NULL); SDL_Renderer* renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_SOFTWARE); TTF_Font* font = TTF_OpenFont("Inter.ttf", 32); SDL_Texture* text; SDL_FRect dest; SDL_Event e; bool quit = false; while (!quit) { SDL_RenderClear(renderer); if (SDL_PollEvent(&e)) { switch (e.type) { case SDL_EVENT_QUIT: quit = true; break; } } SDL_Surface* text_surf = TTF_RenderText_Solid(font, "SomeText", SDL_Color(255, 255, 255)); text = SDL_CreateTextureFromSurface(renderer, text_surf); dest.x = 320 - (text_surf->w / 2.0f); dest.y = 240; dest.w = text_surf->w; dest.h = text_surf->h; SDL_RenderTexture(renderer, text, NULL, &dest); SDL_DestroyTexture(text); SDL_DestroySurface(text_surf); SDL_RenderPresent(renderer); } TTF_CloseFont(font); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); TTF_Quit(); SDL_Quit(); return 0; }
https://github.com/libsdl-org/SDL/assets/77984877/27665385-6a80-494e-9969-6abe9dec5c0a
@slouken I just found this issue and I noticed that the related PR is merged, but this issue isn't closed yet. Should it be?
Yep, thanks!
this code occurs memory leak when I remove line with SDL_CreateTextureFromSurface leak stops exist
https://github.com/libsdl-org/SDL/assets/77984877/27665385-6a80-494e-9969-6abe9dec5c0a