Open oscarbg opened 2 months ago
Hi, would be nice as FFMPEG 7.0 added d3d12va decoders..
in fact I tried and getting problems in my GetTextureForD3D12Frame function.. how is the D3D12 equivalent way of?
ID3D11DeviceContext_CopySubresourceRegion(d3d11_context, dx11_resource, 0, 0, 0, 0, (ID3D11Resource *)pTexture, iSliceIndex, NULL);
in GetTextureForD3D11Frame..
thanks..
Please feel free to submit a PR that adds this. I believe SDL already provides everything you need via D3D12 properties on the renderer and texture. Please let me know if that's not the case.
Hi, would be nice as FFMPEG 7.0 added d3d12va decoders..
in fact I tried and getting problems in my GetTextureForD3D12Frame function.. how is the D3D12 equivalent way of?
in GetTextureForD3D11Frame..
thanks..