Closed icculus closed 1 month ago
So this PR to the wiki:
https://github.com/libsdl-org/sdlwiki/pull/142
says:
Calling this function before creating a renderer will have no effect.
This was in reference to SDL2; can someone verify?
(and maybe was this on Wayland, which has some different rules about GUI app lifecycle)
This was a bug where the minimum and maximum size would be lost when recreating the window as OpenGL. It's been fixed in both SDL2 and SDL3.
So this PR to the wiki:
https://github.com/libsdl-org/sdlwiki/pull/142
says:
This was in reference to SDL2; can someone verify?
(and maybe was this on Wayland, which has some different rules about GUI app lifecycle)