Open SDLBugzilla opened 3 years ago
@icculus, this is still true. Do you think we should switch to float or 32-bit int for internal mixing at this point? Either way we'd change the performance of the function, but devices are fast enough that it's probably worth the time to be correct.
Do you think we should switch to float or 32-bit int for internal mixing at this point?
Yes, let's move to float, and maybe int for the PSP, etc. Assign this to me unless you really want to do it.
If you want to try to make this change for this release, I'm fine with that, just move the milestone to 2.6.0.
This bug report was migrated from our old Bugzilla tracker.
Reported in version: unspecified Reported for operating system, platform: Other, x86
Comments on the original bug report:
On 2012-01-01 13:32:14 +0000, Dag Ågren wrote:
On 2017-10-21 22:25:47 +0000, Sam Lantinga wrote: