This is required to build a standalone library of SDL_gpu_shadercross on Windows, where the linker will only export the symbol if it has the __declspec(dllexport) attribute.
Since using it as a standalone library isn't the default usecase of the lib, I've left it blank by default, with the ability to set it through putting #define SDL_GPU_SHADERCROSS_EXPORT __declspec(dllexport) before the header's implementation
This is required to build a standalone library of SDL_gpu_shadercross on Windows, where the linker will only export the symbol if it has the
__declspec(dllexport)
attribute.Since using it as a standalone library isn't the default usecase of the lib, I've left it blank by default, with the ability to set it through putting
#define SDL_GPU_SHADERCROSS_EXPORT __declspec(dllexport)
before the header's implementation