Closed flibitijibibo closed 3 months ago
The fact that we're using SDL_ directly is an artifact from when the SPIR-V interop was inside SDL itself - we should fix this to make it clearer in applications.
https://github.com/flibitijibibo/SDL_gpu_shadercross/commit/2753e64204a60f893270d48b11a58aeedf2aa398
The fact that we're using SDL_ directly is an artifact from when the SPIR-V interop was inside SDL itself - we should fix this to make it clearer in applications.