Closed smcv closed 1 year ago
This broke with 9da8808c03e80a228ee66a714091249f331ebcd7, so clearly my understanding of SDL 1.2 palette management is not correct. I'll look into this further.
This one should be fixed by 35488c6 ?
Also: Did 35488c6 not bring back #216?
Also: Did https://github.com/libsdl-org/sdl12-compat/commit/35488c6894cb55ae4019392022c418f54dc3eb42 not bring back https://github.com/libsdl-org/sdl12-compat/issues/216?
It did, I just hadn't reopened it yet. :)
Confirmed fixed as of https://github.com/libsdl-org/sdl12-compat/commit/67f8b3a85b782eefb4db90f34d5b0742ef2cb5fc (1.2.58 + 29 commits)
Prerequisites:
pipewire-pulse
emulating PulseAudioapt install openjazz game-data-packager
game-data-packager -i jazz-jackrabbit
(installs a demo version of the required data)libsdl1.2-compat
either 1.2.58-1 (packaged in Debian experimental) or commit 63e4393 (locally built)libsdl2-2.0-0
version2.24.1+dfsg-1
To reproduce:
OpenJazz /usr/share/games/jazz-jackrabbit-hh95
LD_LIBRARY_PATH=.../sdl12-compat/_build OpenJazz /usr/share/games/jazz-jackrabbit-hh95
SDL_VIDEODRIVER=wayland LD_LIBRARY_PATH=.../sdl12-compat/_build OpenJazz /usr/share/games/jazz-jackrabbit-hh95
Expected result: all work
Actual result: real SDL 1.2 works as expected, sdl12-compat renders in monochrome similar to #246