Closed sulix closed 1 year ago
@icculus, was 4c22ab5 intended to be a functional change? If temp_window
is true, before that commit all three window IDs were set to 0, but after that commit fswindow and wmwindow will be set to the temporary window.
I suspect you might have meant this?
- info12->info.x11.fswindow = info20.info.x11.window;
- info12->info.x11.wmwindow = info20.info.x11.window;
+ info12->info.x11.fswindow = info12->info.x11.window;
+ info12->info.x11.wmwindow = info12->info.x11.window;
(Sorry, I'm not able to re-test #290 with this change at the moment.)
Shoot, good catch, I pasted the wrong thing. 😬
Steel Storm (and presumably other darkplaces, SDL 1.2-based games) expect x11.wmwindow to be valid if they've created a window and are running under X11. Just pass the same game window like we do for x11.window.
See the old darkplaces code here: https://github.com/xonotic/darkplaces/blob/a0465ad2ee16719587b0b7a80d4c1c2f7df1ac0e/vid_sdl.c#L2334
This should fix the BadWindow errors on Steel Storm Burning Retribution (issue #290)